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Fix wrong comparison in spec.
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@ -493,7 +493,7 @@ The input of textures get their meaning from their name.
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There is no limit on #, except larger numbers will consume more VRAM.
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OriginalHistory0 is an alias for Original, OriginalHistory1 is the previous frame and so on.
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- PassOutput#: This accesses the output from pass # in this frame.
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PassOutput# must be causal, it is an error to access PassOutputN in pass M if M >= N.
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PassOutput# must be causal, it is an error to access PassOutputN in pass M if N >= M.
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PassOutput# will typically be aliased to a more readable value.
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- PassFeedback#: This accesses PassOutput# from the previous frame.
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Any pass can read the feedback of any feedback, since it is causal.
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