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give royale passes non-testing FragColors
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@ -345,5 +345,5 @@ void main()
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color = vec3(color_r.r, color_g.g, color_b.b);
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}
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// Encode and output the blurred image:
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FragColor = vec4(1.0);//vec4(color, 1.0);
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FragColor = vec4(color, 1.0);
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}
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