mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
add Hyllian's fast-bilateral-3d shader and presets
This commit is contained in:
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commit
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46
denoisers/crt-fast-bilateral-super-xbr.slangp
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46
denoisers/crt-fast-bilateral-super-xbr.slangp
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shaders = "6"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../windowed/shaders/jinc2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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float_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "0.500000"
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shader5 = "../crt/shaders/crt-hyllian.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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float_framebuffer5 = "false"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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37
denoisers/fast-bilateral-super-2xbr-3d-3p.slangp
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37
denoisers/fast-bilateral-super-2xbr-3d-3p.slangp
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shaders = "5"
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shader0 = "shaders/fast-bilateral-3d.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../windowed/shaders/jinc2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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46
denoisers/fast-bilateral-super-xbr-4p.slangp
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46
denoisers/fast-bilateral-super-xbr-4p.slangp
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shaders = "6"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "2.000000"
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scale_type_y4 = "source"
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scale_y4 = "2.000000"
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shader5 = "../windowed/shaders/jinc2.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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61
denoisers/fast-bilateral-super-xbr-6p.slangp
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denoisers/fast-bilateral-super-xbr-6p.slangp
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shaders = "8"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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scale_type_x5 = "source"
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scale_x5 = "2.000000"
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scale_type_y5 = "source"
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scale_y5 = "2.000000"
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shader6 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear6 = "false"
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wrap_mode6 = "clamp_to_edge"
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scale_type_x6 = "source"
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scale_x6 = "1.000000"
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scale_type_y6 = "source"
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scale_y6 = "1.000000"
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shader7 = "../windowed/shaders/jinc2.slang"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_edge"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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44
denoisers/fast-bilateral-super-xbr-natural-vision.slangp
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denoisers/fast-bilateral-super-xbr-natural-vision.slangp
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shaders = "6"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../misc/natural-vision.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "2.000000"
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scale_type_y3 = "source"
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scale_y3 = "2.000000"
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shader4 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../windowed/shaders/jinc2.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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37
denoisers/fast-bilateral-super-xbr.slangp
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37
denoisers/fast-bilateral-super-xbr.slangp
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shaders = "5"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../windowed/shaders/jinc2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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101
denoisers/shaders/fast-bilateral-3d.slang
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101
denoisers/shaders/fast-bilateral-3d.slang
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float FB_RES;
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float SIGMA_R;
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float SIGMA_D;
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} params;
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#pragma parameter FB_RES "Bilateral Internal Res" 2.0 1.0 8.0 1.0
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#pragma parameter SIGMA_R "Bilateral Blur" 0.4 0.0 2.0 0.1
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#pragma parameter SIGMA_D "Bilateral Space" 3.0 0.0 10.0 0.2
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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#define GET(M,K) (texture(Source,tc+M*dx+K*dy).xyz)
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#define BIL(M,K) {\
|
||||||
|
col=GET(M,K);\
|
||||||
|
ds=M*M+K*K;\
|
||||||
|
weight=exp(-ds/sd2)*exp(-(col-center)*(col-center)/si2);\
|
||||||
|
color+=(weight*col);\
|
||||||
|
wsum+=weight;\
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
float ds, sd2, si2;
|
||||||
|
float sigma_d = params.SIGMA_D;
|
||||||
|
float sigma_r = params.SIGMA_R*0.04;
|
||||||
|
|
||||||
|
vec3 color = vec3(0.0, 0.0, 0.0);
|
||||||
|
vec3 wsum = vec3(0.0, 0.0, 0.0);
|
||||||
|
vec3 weight;
|
||||||
|
|
||||||
|
vec2 dx = vec2(params.FB_RES, 0.0) * params.SourceSize.zw;
|
||||||
|
vec2 dy = vec2(0.0, params.FB_RES) * params.SourceSize.zw;
|
||||||
|
|
||||||
|
sd2 = 2.0 * sigma_d * sigma_d;
|
||||||
|
si2 = 2.0 * sigma_r * sigma_r;
|
||||||
|
|
||||||
|
vec2 tc = vTexCoord;
|
||||||
|
|
||||||
|
vec3 col;
|
||||||
|
vec3 center = GET(0,0);
|
||||||
|
// center = sqrt(center);
|
||||||
|
|
||||||
|
BIL(-2,-2)
|
||||||
|
BIL(-1,-2)
|
||||||
|
BIL( 0,-2)
|
||||||
|
BIL( 1,-2)
|
||||||
|
BIL( 2,-2)
|
||||||
|
BIL(-2,-1)
|
||||||
|
BIL(-1,-1)
|
||||||
|
BIL( 0,-1)
|
||||||
|
BIL( 1,-1)
|
||||||
|
BIL( 2,-1)
|
||||||
|
BIL(-2, 0)
|
||||||
|
BIL(-1, 0)
|
||||||
|
BIL( 0, 0)
|
||||||
|
BIL( 1, 0)
|
||||||
|
BIL( 2, 0)
|
||||||
|
BIL(-2, 1)
|
||||||
|
BIL(-1, 1)
|
||||||
|
BIL( 0, 1)
|
||||||
|
BIL( 1, 1)
|
||||||
|
BIL( 2, 1)
|
||||||
|
BIL(-2, 2)
|
||||||
|
BIL(-1, 2)
|
||||||
|
BIL( 0, 2)
|
||||||
|
BIL( 1, 2)
|
||||||
|
BIL( 2, 2)
|
||||||
|
|
||||||
|
// Weight normalization
|
||||||
|
color /= wsum;
|
||||||
|
|
||||||
|
FragColor = vec4(color, 1.);
|
||||||
|
}
|
Loading…
Reference in a new issue