update fake-crt-geom-potato (#429)

fix small mistakes in crt-geom-potato
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metallic77 2023-05-15 04:16:26 +03:00 committed by GitHub
parent 233cc7dcec
commit fe459ce01c
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 15 additions and 12 deletions

View file

@ -1,5 +1,5 @@
shaders = 1
shader0 = shaders/fake-crt-geom-potato.slang
filter_linear0 = true
filter_linear0 = false
scale_type0 = viewport

View file

@ -155,7 +155,6 @@ void main()
vec3 lumweight=vec3(0.213,0.715,0.072);
float lum = dot(color,lumweight);
color = pow(color,vec3(INGAMMA));
//APPLY MASK
float MSK = mix(MSK1,MSK2,lum);
@ -165,9 +164,10 @@ void main()
float SCANLINE = mix(SCANLINE1,SCANLINE2,lum);
//INTERLACING MODE FIX SCANLINES
if (INTERLACE > 0.0 && global.OriginalSize.y > 400.0 ) scan; else
scan= SCANLINE * sin(fract(vTexCoord.y*SourceSize.y/SCALE)*3.141529) +(1.0-SCANLINE);
color *= SCANLINE * sin(fract(vTexCoord.y*SourceSize.y/SCALE)*3.141529) +(1.0-SCANLINE);
color = pow(color,vec3(INGAMMA));
color *=mix(scan*mask, scan, dot(color, vec3(FADE)));
color =mix(color, color*mask, dot(color, vec3(FADE)));
color *= mix(1.0,BOOST,lum);
color *= vec3(1.0+WPR, 1.0-WPR/2.0, 1.0-WPR/2.0);

View file

@ -16,13 +16,13 @@ layout(push_constant) uniform Push
// Parameter lines go here:
#pragma parameter boost "Bright boost " 1.00 1.00 2.00 0.02
#pragma parameter boost "Bright boost " 1.20 1.00 2.00 0.02
#define boost params.boost
#pragma parameter SCANLINE "Scanline Intensity" 0.70 0.0 1.0 0.05
#pragma parameter SCANLINE "Scanline Intensity" 0.50 0.0 1.0 0.05
#define SCANLINE params.SCANLINE
#pragma parameter cgwg "Mask Intensity " 0.8 0.0 1.0 0.05
#pragma parameter cgwg "Mask Intensity " 0.3 0.0 1.0 0.05
#define cgwg params.cgwg
@ -63,12 +63,15 @@ void main()
vec3 res = texture(Source, pos).rgb;
res *=res;
res *= SCANLINE * sin(fract(p.y)*pi) +(1.0-SCANLINE);
// apply the mask
res *= cgwg * sin(fract(pos.x*0.5*params.OutputSize.x)*pi) +(1.0-cgwg);
res = sqrt(res);
//scanlines will misalign if res*res is run before scanlines applied.
res *= res;
// apply the mask
res *= cgwg*(sin(pos.x*params.OutputSize.x*pi))+1.0-cgwg ;
res = sqrt(res);
res *= boost;
FragColor = vec4(res,1.0);