diff --git a/crt/crt-hyllian-curvature-ntsc.slangp b/crt/crt-hyllian-curvature-ntsc.slangp new file mode 100644 index 0000000..46c0870 --- /dev/null +++ b/crt/crt-hyllian-curvature-ntsc.slangp @@ -0,0 +1,101 @@ +shaders = "7" +shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang" +filter_linear0 = "false" +wrap_mode0 = "clamp_to_border" +frame_count_mod0 = "2" +mipmap_input0 = "false" +alias0 = "" +float_framebuffer0 = "true" +srgb_framebuffer0 = "false" +scale_type_x0 = "source" +scale_x0 = "4.000000" +scale_type_y0 = "source" +scale_y0 = "1.000000" +shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang" +filter_linear1 = "false" +wrap_mode1 = "clamp_to_border" +mipmap_input1 = "false" +alias1 = "" +float_framebuffer1 = "false" +srgb_framebuffer1 = "true" +scale_type_x1 = "source" +scale_x1 = "0.500000" +scale_type_y1 = "source" +scale_y1 = "1.000000" +shader2 = "../crt/shaders/hyllian/crt-hyllian-curvature.slang" +filter_linear2 = "false" +wrap_mode2 = "clamp_to_border" +mipmap_input2 = "false" +alias2 = "CRTPass" +float_framebuffer2 = "false" +srgb_framebuffer2 = "true" +scale_type_x2 = "viewport" +scale_x2 = "1.000000" +scale_type_y2 = "viewport" +scale_y2 = "1.000000" +shader3 = "../crt/shaders/glow/threshold.slang" +filter_linear3 = "false" +wrap_mode3 = "clamp_to_border" +mipmap_input3 = "false" +alias3 = "" +float_framebuffer3 = "false" +srgb_framebuffer3 = "true" +shader4 = "../crt/shaders/glow/blur_horiz.slang" +filter_linear4 = "true" +wrap_mode4 = "clamp_to_border" +mipmap_input4 = "true" +alias4 = "" +float_framebuffer4 = "false" +srgb_framebuffer4 = "true" +scale_type_x4 = "viewport" +scale_x4 = "0.200000" +scale_type_y4 = "viewport" +scale_y4 = "0.200000" +shader5 = "../crt/shaders/glow/blur_vert.slang" +filter_linear5 = "true" +wrap_mode5 = "clamp_to_border" +mipmap_input5 = "false" +alias5 = "" +float_framebuffer5 = "false" +srgb_framebuffer5 = "true" +shader6 = "../crt/shaders/glow/resolve.slang" +filter_linear6 = "true" +wrap_mode6 = "clamp_to_border" +mipmap_input6 = "false" +alias6 = "" +float_framebuffer6 = "false" +srgb_framebuffer6 = "false" +parameters = "linearize;quality;ntsc_sat;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;CRT_CURVATURE;CRT_warpX;CRT_warpY;CRT_cornersize;CRT_cornersmooth;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight" +BEAM_PROFILE = "0.000000" +HFILTER_PROFILE = "1.000000" +BEAM_MIN_WIDTH = "1.000000" +BEAM_MAX_WIDTH = "1.000000" +SCANLINES_STRENGTH = "0.580000" +COLOR_BOOST = "1.200000" +PHOSPHOR_LAYOUT = "4.000000" +MASK_INTENSITY = "0.700000" +CRT_ANTI_RINGING = "1.000000" +InputGamma = "1.000000" +OutputGamma = "1.000000" +VSCANLINES = "0.000000" +CRT_CURVATURE = "1.000000" +CRT_warpX = "0.010000" +CRT_warpY = "0.020000" +CRT_cornersize = "0.010000" +CRT_cornersmooth = "280.000000" +GLOW_WHITEPOINT = "0.900000" +GLOW_ROLLOFF = "3.000000" +BLOOM_STRENGTH = "0.100000" +OUTPUT_GAMMA = "2.200000" +CURVATURE = "0.000000" +warpX = "0.031000" +warpY = "0.041000" +cornersize = "0.010000" +cornersmooth = "1000.000000" +noise_amt = "1.000000" +shadowMask = "0.000000" +maskDark = "0.500000" +maskLight = "1.500000" +linearize = "1.0" +quality = "0.0" +ntsc_sat = "1.2" diff --git a/crt/crt-hyllian-dedither.slangp b/crt/crt-hyllian-dedither.slangp new file mode 100644 index 0000000..5de8c9e --- /dev/null +++ b/crt/crt-hyllian-dedither.slangp @@ -0,0 +1,96 @@ +shaders = "9" + +shader0 = "../crt/shaders/glow/linearize.slang" +filter_linear0 = "false" +wrap_mode0 = "clamp_to_border" +mipmap_input0 = "false" +alias0 = "LinearGamma" +float_framebuffer0 = "false" +srgb_framebuffer0 = "true" + + +shader1 = ../dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass1.slang +filter_linear1 = false +scale_type1 = source +scale1 = 1.0 + +shader2 = ../dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass2.slang +filter_linear2 = false +scale_type2 = source +scale2 = 1.0 + +shader3 = ../dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass3.slang +filter_linear3 = false +scale_type3 = source +scale3 = 1.0 + +shader4 = "shaders/hyllian/crt-hyllian.slang" +filter_linear4 = "false" +wrap_mode4 = "clamp_to_border" +mipmap_input4 = "false" +alias4 = "CRTPass" +float_framebuffer4 = "false" +srgb_framebuffer4 = "true" +scale_type_x4 = "viewport" +scale_x4 = "1.000000" +scale_type_y4 = "viewport" +scale_y4 = "1.000000" +shader5 = "../crt/shaders/glow/threshold.slang" +filter_linear5 = "false" +wrap_mode5 = "clamp_to_border" +mipmap_input5 = "false" +alias5 = "" +float_framebuffer5 = "false" +srgb_framebuffer5 = "true" +shader6 = "../crt/shaders/glow/blur_horiz.slang" +filter_linear6 = "true" +wrap_mode6 = "clamp_to_border" +mipmap_input6 = "true" +alias6 = "" +float_framebuffer6 = "false" +srgb_framebuffer6 = "true" +scale_type_x6 = "viewport" +scale_x6 = "0.200000" +scale_type_y6 = "viewport" +scale_y6 = "0.200000" +shader7 = "../crt/shaders/glow/blur_vert.slang" +filter_linear7 = "true" +wrap_mode7 = "clamp_to_border" +mipmap_input7 = "false" +alias7 = "" +float_framebuffer7 = "false" +srgb_framebuffer7 = "true" +shader8 = "../crt/shaders/glow/resolve.slang" +filter_linear8 = "true" +wrap_mode8 = "clamp_to_border" +mipmap_input8 = "false" +alias8 = "" +float_framebuffer8 = "false" +srgb_framebuffer8 = "false" +parameters = "CD_HUD_DETAILS;INPUT_GAMMA;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;SHARPNESS_HACK;PHOSPHOR_LAYOUT;MASK_INTENSITY;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight" +CD_HUD_DETAILS = "5.0" +INPUT_GAMMA = "2.000000" +HFILTER_PROFILE = "0.000000" +BEAM_MIN_WIDTH = "1.000000" +BEAM_MAX_WIDTH = "1.000000" +SCANLINES_STRENGTH = "0.580000" +COLOR_BOOST = "1.300000" +SHARPNESS_HACK = "1.000000" +PHOSPHOR_LAYOUT = "4.000000" +MASK_INTENSITY = "0.700000" +InputGamma = "2.400000" +OutputGamma = "1.000000" +VSCANLINES = "0.000000" +GLOW_WHITEPOINT = "0.900000" +GLOW_ROLLOFF = "3.000000" +BLOOM_STRENGTH = "0.100000" +OUTPUT_GAMMA = "2.200000" +CURVATURE = "0.000000" +warpX = "0.010000" +warpY = "0.020000" +cornersize = "0.010000" +cornersmooth = "280.000000" +noise_amt = "1.000000" +shadowMask = "0.000000" +maskDark = "0.500000" +maskLight = "1.500000" diff --git a/crt/crt-hyllian-glow.slangp b/crt/crt-hyllian-glow.slangp index e462d58..e38fe19 100644 --- a/crt/crt-hyllian-glow.slangp +++ b/crt/crt-hyllian-glow.slangp @@ -53,26 +53,26 @@ parameters = "INPUT_GAMMA;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_W INPUT_GAMMA = "2.400000" BEAM_PROFILE = "0.000000" HFILTER_PROFILE = "0.000000" -BEAM_MIN_WIDTH = "0.900000" -BEAM_MAX_WIDTH = "0.900000" -SCANLINES_STRENGTH = "0.500000" -COLOR_BOOST = "1.200000" +BEAM_MIN_WIDTH = "1.000000" +BEAM_MAX_WIDTH = "1.000000" +SCANLINES_STRENGTH = "0.580000" +COLOR_BOOST = "1.350000" SHARPNESS_HACK = "1.000000" -PHOSPHOR_LAYOUT = "12.000000" +PHOSPHOR_LAYOUT = "4.000000" MASK_INTENSITY = "0.700000" CRT_ANTI_RINGING = "1.000000" InputGamma = "1.000000" OutputGamma = "1.000000" VSCANLINES = "0.000000" -GLOW_WHITEPOINT = "0.500000" -GLOW_ROLLOFF = "1.200000" +GLOW_WHITEPOINT = "0.900000" +GLOW_ROLLOFF = "3.000000" BLOOM_STRENGTH = "0.100000" OUTPUT_GAMMA = "2.200000" CURVATURE = "0.000000" -warpX = "0.031000" -warpY = "0.031000" -cornersize = "0.030000" -cornersmooth = "1000.000000" +warpX = "0.010000" +warpY = "0.020000" +cornersize = "0.010000" +cornersmooth = "280.000000" noise_amt = "1.000000" shadowMask = "0.000000" maskDark = "0.500000" diff --git a/crt/crt-hyllian-sinc-glow.slangp b/crt/crt-hyllian-sinc-glow.slangp index 7e113cc..9986688 100644 --- a/crt/crt-hyllian-sinc-glow.slangp +++ b/crt/crt-hyllian-sinc-glow.slangp @@ -52,25 +52,25 @@ srgb_framebuffer5 = "false" parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight" INPUT_GAMMA = "2.400000" BEAM_PROFILE = "0'.000000" -BEAM_MIN_WIDTH = "0.860000" +BEAM_MIN_WIDTH = "1.000000" BEAM_MAX_WIDTH = "1.000000" SCANLINES_STRENGTH = "0.720000" -COLOR_BOOST = "1.250000" +COLOR_BOOST = "1.350000" PHOSPHOR_LAYOUT = "4.000000" -MASK_INTENSITY = "0.500000" +MASK_INTENSITY = "0.700000" CRT_ANTI_RINGING = "1.000000" InputGamma = "1.000000" OutputGamma = "1.000000" VSCANLINES = "0.000000" -GLOW_WHITEPOINT = "0.500000" -GLOW_ROLLOFF = "1.200000" +GLOW_WHITEPOINT = "0.900000" +GLOW_ROLLOFF = "3.000000" BLOOM_STRENGTH = "0.100000" OUTPUT_GAMMA = "2.200000" CURVATURE = "0.000000" -warpX = "0.031000" -warpY = "0.031000" -cornersize = "0.030000" -cornersmooth = "1000.000000" +warpX = "0.010000" +warpY = "0.020000" +cornersize = "0.010000" +cornersmooth = "280.000000" noise_amt = "1.000000" shadowMask = "0.000000" maskDark = "0.500000" diff --git a/crt/shaders/hyllian/crt-hyllian-curvature.slang b/crt/shaders/hyllian/crt-hyllian-curvature.slang index 7540f37..8e2bd39 100644 --- a/crt/shaders/hyllian/crt-hyllian-curvature.slang +++ b/crt/shaders/hyllian/crt-hyllian-curvature.slang @@ -27,22 +27,22 @@ layout(push_constant) uniform Push #pragma parameter HFILTER_PROFILE " HORIZONTAL FILTER PROFILE [ HERMITE | CATMULL-ROM ]" 0.0 0.0 1.0 1.0 #pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 1.0 0.0 1.0 0.01 #pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.01 -#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.01 -#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.70 1.0 2.0 0.05 +#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.58 0.0 1.0 0.01 +#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.60 1.0 2.0 0.05 #pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0 #pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0 -#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.5 0.0 1.0 0.1 +#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.7 0.0 1.0 0.1 #pragma parameter CRT_ANTI_RINGING " ANTI RINGING" 1.0 0.0 1.0 0.2 #pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1 #pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1 #pragma parameter VSCANLINES " VERTICAL SCANLINES [ OFF | ON ]" 0.0 0.0 1.0 1.0 #pragma parameter CRT_CURVATURE "CRT-Curvature" 1.0 0.0 1.0 1.0 -#pragma parameter CRT_warpX "CRT-Curvature X-Axis" 0.031 0.0 0.125 0.01 -#pragma parameter CRT_warpY "CRT-Curvature Y-Axis" 0.041 0.0 0.125 0.01 +#pragma parameter CRT_warpX "CRT-Curvature X-Axis" 0.010 0.0 0.125 0.01 +#pragma parameter CRT_warpY "CRT-Curvature Y-Axis" 0.020 0.0 0.125 0.01 vec2 CRT_Distortion = vec2(param.CRT_warpX, param.CRT_warpY) * 15.; #pragma parameter CRT_cornersize "CRT-Corner Size" 0.01 0.001 1.0 0.005 #define cornersize param.CRT_cornersize -#pragma parameter CRT_cornersmooth "CRT-Corner Smoothness" 1000.0 80.0 2000.0 100.0 +#pragma parameter CRT_cornersmooth "CRT-Corner Smoothness" 280.0 80.0 2080.0 100.0 #define cornersmooth param.CRT_cornersmooth layout(std140, set = 0, binding = 0) uniform UBO diff --git a/crt/shaders/hyllian/crt-hyllian-sinc.slang b/crt/shaders/hyllian/crt-hyllian-sinc.slang index 1c55892..81ec060 100644 --- a/crt/shaders/hyllian/crt-hyllian-sinc.slang +++ b/crt/shaders/hyllian/crt-hyllian-sinc.slang @@ -2,33 +2,34 @@ layout(push_constant) uniform Push { - float BEAM_PROFILE; -// float HFILTER_PROFILE; float BEAM_MIN_WIDTH; float BEAM_MAX_WIDTH; float SCANLINES_STRENGTH; float COLOR_BOOST; - float HFILTER_SHARPNESS; + float SHARPNESS_HACK; float PHOSPHOR_LAYOUT; float MASK_INTENSITY; - float CRT_ANTI_RINGING; float InputGamma; float OutputGamma; float VSCANLINES; + float CRT_ANTI_RINGING; } param; -#pragma parameter BEAM_PROFILE "BEAM PROFILE (BP)" 0.0 0.0 3.0 1.0 -#pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 0.86 0.0 1.0 0.02 -#pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.02 -#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.02 -#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.25 1.0 2.0 0.05 -#pragma parameter HFILTER_SHARPNESS " Custom [If HFP=0.00] SHARPNESS" 1.0 0.0 1.0 0.02 -#pragma parameter PHOSPHOR_LAYOUT "PHOSPHOR LAYOUT" 4.0 0.0 19.0 1.0 -#pragma parameter MASK_INTENSITY "MASK INTENSITY" 0.5 0.0 1.0 0.1 -#pragma parameter CRT_ANTI_RINGING "ANTI RINGING" 1.0 0.0 1.0 0.1 -#pragma parameter InputGamma "INPUT GAMMA" 2.4 0.0 5.0 0.1 -#pragma parameter OutputGamma "OUTPUT GAMMA" 2.2 0.0 5.0 0.1 -#pragma parameter VSCANLINES "SCANLINES DIRECTION" 0.0 0.0 1.0 1.0 +#pragma parameter CRT_HYLLIAN_SINC "[CRT-HYLLIAN-SINC PARAMS]" 0.0 0.0 0.0 0.0 +#pragma parameter BEAM_MIN_WIDTH " MIN BEAM WIDTH" 1.0 0.0 1.0 0.01 +#pragma parameter BEAM_MAX_WIDTH " MAX BEAM WIDTH" 1.0 0.0 1.0 0.01 +#pragma parameter SCANLINES_STRENGTH " SCANLINES STRENGTH" 0.67 0.0 1.0 0.01 +#pragma parameter COLOR_BOOST " COLOR BOOST" 1.35 1.0 2.0 0.05 +#pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0 +#pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0 +#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.7 0.0 1.0 0.1 +#pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1 +#pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1 +#pragma parameter VSCANLINES " SCANLINES DIRECTION" 0.0 0.0 1.0 1.0 + +#pragma parameter CRT_ANTI_RINGING "Spline16 Anti-Ringing [ OFF | ON ]" 1.0 0.0 1.0 1.0 + +#define CRT_ANTI_RINGING param.CRT_ANTI_RINGING layout(std140, set = 0, binding = 0) uniform UBO { @@ -56,9 +57,9 @@ layout(location = 0) out vec4 FragColor; layout(set = 0, binding = 2) uniform sampler2D Source; /* - Hyllian's CRT Shader + Hyllian's CRT Shader - Sinc/Spline16 version - Copyright (C) 2011-2020 Hyllian - sergiogdb@gmail.com + Copyright (C) 2011-2022 Hyllian - sergiogdb@gmail.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal @@ -84,38 +85,52 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define GAMMA_IN(color) pow(color, vec3(param.InputGamma, param.InputGamma, param.InputGamma)) #define GAMMA_OUT(color) pow(color, vec3(1.0 / param.OutputGamma, 1.0 / param.OutputGamma, 1.0 / param.OutputGamma)) - -#define scanlines_strength (2.0*profile.x) -#define beam_min_width profile.y -#define beam_max_width profile.z -#define color_boost profile.w - -vec4 get_beam_profile() -{ - vec4 bp = vec4(param.SCANLINES_STRENGTH, param.BEAM_MIN_WIDTH, param.BEAM_MAX_WIDTH, param.COLOR_BOOST); - -if (param.BEAM_PROFILE == 1) bp = vec4(0.70, 0.58, 1.00, 1.25); -if (param.BEAM_PROFILE == 2) bp = vec4(0.70, 1.00, 1.00, 1.25); -if (param.BEAM_PROFILE == 3) bp = vec4(0.58, 1.00, 1.00, 1.25); - - return bp; -} - +#define scanlines_strength (2.0*param.SCANLINES_STRENGTH) +#define beam_min_width param.BEAM_MIN_WIDTH +#define beam_max_width param.BEAM_MAX_WIDTH +#define color_boost param.COLOR_BOOST #define pi 3.1415926535897932384626433832795 #define wa (0.5*pi) #define wb (pi) -vec4 resampler4(vec4 x) +//#define CRT_ANTI_RINGING 1.0 + +float weight(float x) { - vec4 res; - res.x = (x.x<=0.001) ? wa*wb : sin(x.x*wa)*sin(x.x*wb)/(x.x*x.x); - res.y = (x.y<=0.001) ? wa*wb : sin(x.y*wa)*sin(x.y*wb)/(x.y*x.y); - res.z = (x.z<=0.001) ? wa*wb : sin(x.z*wa)*sin(x.z*wb)/(x.z*x.z); - res.w = (x.w<=0.001) ? wa*wb : sin(x.w*wa)*sin(x.w*wb)/(x.w*x.w); - return res; + x = abs(x); + + if (x < 1.0) + { + return + ( + ((x - 9.0 / 5.0) * x - 1.0 / 5.0 ) * x + 1.0 + ); + } + else if ((x >= 1.0) && (x < 2.0)) + { + return + ( + (( -1.0 / 3.0 * (x - 1) + 4.0 / 5.0 ) * (x - 1) - 7.0 / 15.0 ) * (x - 1) + ); + } + else + { + return 0.0; + } } +vec4 weight4(float x) +{ + return vec4( + weight(x - 2.0), + weight(x - 1.0), + weight(x), + weight(x + 1.0) + ); +} + + vec3 resampler3(vec3 x) { vec3 res; @@ -127,16 +142,14 @@ vec3 resampler3(vec3 x) void main() { - vec4 profile = get_beam_profile(); - - vec2 TextureSize = vec2(global.SourceSize.x, global.SourceSize.y); + vec2 TextureSize = mix(vec2(global.SourceSize.x * param.SHARPNESS_HACK, global.SourceSize.y), vec2(global.SourceSize.x, global.SourceSize.y * param.SHARPNESS_HACK), param.VSCANLINES); vec2 dx = mix(vec2(1.0/TextureSize.x, 0.0), vec2(0.0, 1.0/TextureSize.y), param.VSCANLINES); vec2 dy = mix(vec2(0.0, 1.0/TextureSize.y), vec2(1.0/TextureSize.x, 0.0), param.VSCANLINES); vec2 pix_coord = vTexCoord*TextureSize + vec2(-0.5, 0.5); - vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.0, -0.5))/TextureSize, param.VSCANLINES); + vec2 tc = mix((floor(pix_coord) + vec2(0.5, 0.5))/TextureSize, (floor(pix_coord) + vec2(1.5, -0.5))/TextureSize, param.VSCANLINES); vec2 fp = mix(fract(pix_coord), fract(pix_coord.yx), param.VSCANLINES); @@ -152,8 +165,10 @@ void main() mat4x3 color_matrix0 = mat4x3(c00, c01, c02, c03); mat4x3 color_matrix1 = mat4x3(c10, c11, c12, c13); - vec4 weights = resampler4(vec4(1.0+fp.x, fp.x, 1.0-fp.x, 2.0-fp.x)); + // Get weights for spline16 horizontal filter + vec4 weights = weight4(1.0 - fp.x); + // Spline16 horizontal filter vec3 color0 = (color_matrix0 * weights)/dot(weights, vec4(1.0)); vec3 color1 = (color_matrix1 * weights)/dot(weights, vec4(1.0)); @@ -166,24 +181,26 @@ void main() // Anti-ringing vec3 aux = color0; color0 = clamp(color0, min_sample0, max_sample0); - color0 = mix(aux, color0, param.CRT_ANTI_RINGING); + color0 = mix(aux, color0, CRT_ANTI_RINGING * step(0.0, (c00-c01)*(c02-c03))); aux = color1; color1 = clamp(color1, min_sample1, max_sample1); - color1 = mix(aux, color1, param.CRT_ANTI_RINGING); + color1 = mix(aux, color1, CRT_ANTI_RINGING * step(0.0, (c10-c11)*(c12-c13))); + // Apply scanlines. Sinc filter vertically. float pos0 = fp.y; float pos1 = 1 - fp.y; vec3 lum0 = mix(vec3(beam_min_width), vec3(beam_max_width), color0); vec3 lum1 = mix(vec3(beam_min_width), vec3(beam_max_width), color1); - vec3 d0 = clamp(scanlines_strength*pos0/(lum0+0.0000001), 0.0, 1.0); - vec3 d1 = clamp(scanlines_strength*pos1/(lum1+0.0000001), 0.0, 1.0); + vec3 d0 = clamp(scanlines_strength*pos0/(lum0*lum0+0.0000001), 0.0, 1.0); + vec3 d1 = clamp(scanlines_strength*pos1/(lum1*lum1+0.0000001), 0.0, 1.0); d0 = resampler3(d0); d1 = resampler3(d1); - vec3 color = color_boost*(color0*d0+color1*d1)/(wa*wb); + // Apply color enhancement, scanlines orientation, mask and gamma. + vec3 color = color_boost*(color0*d0+color1*d1)/(wa*wb); vec2 mask_coords = vTexCoord.xy * global.OutputSize.xy; diff --git a/crt/shaders/hyllian/crt-hyllian.slang b/crt/shaders/hyllian/crt-hyllian.slang index 2126909..c185d20 100644 --- a/crt/shaders/hyllian/crt-hyllian.slang +++ b/crt/shaders/hyllian/crt-hyllian.slang @@ -22,11 +22,11 @@ layout(push_constant) uniform Push #pragma parameter HFILTER_PROFILE " HORIZONTAL FILTER PROFILE [ HERMITE | CATMULL-ROM ]" 0.0 0.0 1.0 1.0 #pragma parameter BEAM_MIN_WIDTH " Custom [If BP=0.00] MIN BEAM WIDTH" 1.0 0.0 1.0 0.01 #pragma parameter BEAM_MAX_WIDTH " Custom [If BP=0.00] MAX BEAM WIDTH" 1.0 0.0 1.0 0.01 -#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.72 0.0 1.0 0.01 -#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.70 1.0 2.0 0.05 +#pragma parameter SCANLINES_STRENGTH " Custom [If BP=0.00] SCANLINES STRENGTH" 0.58 0.0 1.0 0.01 +#pragma parameter COLOR_BOOST " Custom [If BP=0.00] COLOR BOOST" 1.30 1.0 2.0 0.05 #pragma parameter SHARPNESS_HACK " SHARPNESS_HACK" 1.0 1.0 4.0 1.0 #pragma parameter PHOSPHOR_LAYOUT " PHOSPHOR LAYOUT" 4.0 0.0 24.0 1.0 -#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.5 0.0 1.0 0.1 +#pragma parameter MASK_INTENSITY " MASK INTENSITY" 0.7 0.0 1.0 0.1 #pragma parameter CRT_ANTI_RINGING " ANTI RINGING" 1.0 0.0 1.0 0.2 #pragma parameter InputGamma " INPUT GAMMA" 2.4 0.0 5.0 0.1 #pragma parameter OutputGamma " OUTPUT GAMMA" 2.2 0.0 5.0 0.1