* update shaders that use Original to use a reference pass instead for append/prepend readiness
* remove some extraneous files
* fix super-xbr preset that was already broken apparently
Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.
Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.