* add cleanEdge shader with edge-smoothing and rotation presets
* move cleanEdge to an include to customize available parameters in scale vs rotate versions
* Refactor scaling into include library
Add separate H and V integer scale forcing
Fix blur_fill; average fill still TODO
Clean up and fix blur_fill; Initial docs; Avg fill TODO
Mostly fix avg. fill; sampling TODO; Bump versions, add docs
Fix H/V extension; Tweak default params
Fix avg. fill
Remove defines, create functions
Reorder params
Clean up
Fix pixel_aa subpx sampling with rotation
* Minor docs fix
* Move initial batch of shaders and presets to smoothing subdirectory
* Rename smoothing to edge enhancement
* Move cubic and windowed into interpolation
* Fix some presets
* Fix rest of presets
* Rename edge-enhancement to edge-smoothing
* Move pixel art scalers into separate directory separate from 'interpolation'
* Flatten interpolation/cubic into interpolation/