twinaphex
085760643b
Add new shaders
2018-02-24 18:28:49 +01:00
twinaphex
c6ba89cd0d
Add another shader
2018-02-24 02:43:32 +01:00
twinaphex
51a8c0b40d
More shaders
2018-02-24 02:20:43 +01:00
twinaphex
239d4eb63a
Add new shadertoy shaders
2018-02-23 19:08:32 +01:00
twinaphex
06da9fcac8
Add plethora of new shaders from shadertoy
2018-02-23 18:44:56 +01:00
Twinaphex
7155843594
Create reinder-wolfenstein3d.slang
2018-02-23 17:07:10 +01:00
Twinaphex
812cf9175f
Create hlorenzi-mariobros.slang
2018-02-23 16:56:40 +01:00
Twinaphex
70b920b9f9
Create hlorenzi-zelda.slang
2018-02-23 16:56:16 +01:00
Twinaphex
142429a850
Create shane-quasi-infinite-zoom-voronoi.slang
2018-02-23 16:36:46 +01:00
rz5
417f24a968
Update mudlord-emeraldenvy4.slang
2016-09-28 22:29:47 +01:00
rz5
b29741ca06
Update mudlord-emeraldenvy4.slang
2016-09-28 22:18:46 +01:00
rz5
675de2b5c2
Update mudlord-emeraldenvy4.slang
2016-09-28 22:16:51 +01:00
rz5
0edde43422
Update mudlord-emeraldenvy4.slang
2016-09-28 22:12:43 +01:00
mudlord
915132eb93
Added 2 more example raymarch shaders.
2016-07-29 16:10:55 +10:00
mudlord
72aee76479
Ported a tunnel shader that describes how to render a tunnel procedurally.
2016-07-29 15:04:42 +10:00
mudlord
9a81f4db05
Heh.
2016-07-29 13:26:31 +10:00
mudlord
35227f6dff
Added some proof of concept procedural graphics shaders.
...
These do not postprocess per se, but render entirely new graphics.
This is purely an abuse of the postprocess system. Would be ideal
with async compute, but what the hell :D
2016-07-29 13:25:23 +10:00