* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
* Update CRT-1tap to v1.2 * update default param * Update default param * Add bloom based on dual filter blur Previously squashed commits: WIP:Dual filtering bloom effect Add scale level weighting; Comment out debug code; Simplify tonemap Debug:Show bloom contrib Tweak defaults; Small bugfixes Organize shaders into subfolder Refactor tonemap into separate file Tweak parameters Greatly simplify exposure to intensity mapping; Clean up Fix faster preset Change luma pass size to 1 pixel Lots of polishing Add combined presets Add docs; Refactor params a bit; Cleanup Update combined presets Rename presets for better ordering