Commit graph

67 commits

Author SHA1 Message Date
hunterk 2455dacc69 add game gear console borders 2016-08-05 15:19:50 -05:00
hunterk 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader 2016-08-05 15:07:34 -05:00
hunterk 09f0cdd84c add neo geo pocket color console-borders 2016-08-05 12:12:46 -05:00
hunterk 7e7414103b add gba console-borders 2016-08-05 12:00:29 -05:00
hunterk cc9d9efefc add gbc console borders 2016-08-05 11:36:34 -05:00
hunterk ae4d9317c9 update gameboy with parameters and push constants 2016-08-02 12:55:54 -05:00
hunterk e3767d39bc switch gameboy shader to use LUTs again 2016-08-02 12:32:59 -05:00
hunterk e3e6c7b93d get gameboy shader working 2016-07-25 09:57:15 -05:00
Arzed Five 70d30ead4b A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
2016-07-24 03:59:55 +01:00
hizzlekizzle 14c6533193 remove extraneous originalhistorysizes 2016-07-21 08:43:59 -05:00
hizzlekizzle 354d0b8b43 couple of changes related to previous pass
currently broken but whatever
2016-07-21 08:42:22 -05:00
hunterk 762dfe1cb5 add lcd-cgwg and dot shaders to handheld 2016-07-21 08:39:08 -05:00
Arzed Five a61f86864f More MAD optimizations 2016-07-20 23:25:20 +01:00
Arzed Five 18a6182b0d Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
2016-07-20 22:50:07 +01:00
hizzlekizzle 9c30c6dc03 access pass 1 correctly 2016-07-19 19:52:03 -05:00
hunterk e060625eef add broken gameboy shader 2016-07-19 15:17:23 -05:00
Arzed Five d0ef0cc60c Translated gba-color.cg.
No obvious bugs were spotted.
2016-07-18 15:28:57 +01:00