Commit graph

12 commits

Author SHA1 Message Date
fishcu 8f9aa4e8a0
Fix broken file paths (#468)
* Remove non standard characters; Remove unused test file

* Fix missing includes in shaders

* Fix some presets

* Fix copy of crt-super-xbr.slangp in MegaBezel

* Fix copy of FBNEO-Vertical__STD.slangp in MegaBezel

* Revert "Remove non standard characters; Remove unused test file"

This reverts commit 62d3cc1c5a4e3b0ead9d0f732631be80685521cd.
2023-08-07 12:28:07 -05:00
HyperspaceMadness 6fdb0796b4 Mega Bezel V1.12.0_2023-03-11
Changes:
  * Improved Performance
    * Fixed a performance issue  where we were rendering more than we needed to
    * This should increase performance across most presets
  * Fixed color rainbowing in reflection for Guest-Advanced and LCD-GRID
  * Updated to crt-guest-advanced-2023-03-11-release1
  * Updated GDV-MINI from @ROBMARK85's request
2023-03-13 21:23:28 -04:00
HyperspaceMadness 7cdc185f8c Mega Bezel V1.11.0_2023-02-25
Changes:
  * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1
    * Improvements to the new Magic Glow feature
      * Turn Magic Glow on and Increase the Glow amount to see the effect
    * New Slot Mask Mitigation option to reduce moire
  * Added/Restored Guest's Raster Bloom as well as Overscan control
  * Updated Comments in presets to use # instead of // as per @hunterk's request
  * Added rotation option for Rotate CRT Tube:
    * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise)
    * 0 = No Rotation
    * 1 = 90 Degrees Counter Clockwise
  * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future
  * Added DREZ presets which keep the horizontal resolution
    * Helpful for applying to modern games, these two are good to try
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
        * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp`
    * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp`
  * Updated preset capability and performance table
  * Added contrast for signal noise
  * Added some more Sinden presets for SCREEN-ONLY and POTATO
  * Added Screen Region to Resolution Debug text
    * Good for getting the screen region pixel coordinates if you need them
  * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode
    * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image
    * The minimum size of the lighting texture will be close to the height of the current viewport
    * This reduces the likelihood that we will see the cutoff
  * ScaleFx: Exposed more of the settings so they can be tweaked
    * Default Settings changed:
      * ScaleFx Threshold: now 0.43 (was 0.5)
      * ScaleFx Filter Corners: now 0 (was 1)
      * These settings result in a slighly clearer picture and less rounding of square corners
  * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
2023-02-28 08:11:50 -05:00
HyperspaceMadness 4ea81932a9 Mega Bezel Version V1.9.0_2023-01-22 2023-01-25 12:59:48 -05:00
HyperspaceMadness 556d707553 Mega Bezel V1.7.0_2022-12-21 2022-12-22 00:16:29 -05:00
HyperspaceMadness 61dcae3c81 Mega Bezel V1.4.3_2022-10-09 2022-10-10 16:26:21 -04:00
HyperspaceMadness 8a955cbc57 Mega Bezel V1.4.0_2022-09-26 2022-09-26 21:38:41 -04:00
hunterk 7f34fc7469
clean up blurs directory (#307)
* clean up blurs

* fix some paths and prune some dead presets

* fix ntsc path
2022-09-26 12:18:44 -05:00
HyperspaceMadness 45feee4b51 Mega Bezel updated to V1.2.0_2022-09-11 2022-09-11 21:38:16 -04:00
HyperspaceMadness d0741874ad Mega Bezel is updated to V1.0.005_2022-08-24_Rev-1 2022-08-24 22:32:58 -04:00
HyperspaceMadness f4c66450cf Mega Bezel update to V1.0.003_2022-07-28_Rev-1
* Updated to the latest guest release: crt-guest-advanced-2022-07-27-release1
  * Changed Guest mask size to 1 by default so that there isn't inconsistency using guest settings in the Mega Bezel
  * Adjusted the default SMOOTH-ADV scaling parameters for a sharper smooth look:
    * HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
    * HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
    * HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
    * HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
  * Added **Shift Sampling Relative to Scanlines** to shift the image relative to the scanlines
  * The ScaleFx settings now only appear on the SMOOTH-ADV preset nearer the bottom of the parameter list
  * Fixed Double image when using cropping in NTSC presets reported by @JHorbach1
  * Updated to crt-guest-advanced-2022-07-17-release1
    * Includes Scanline Gamma
  * Tube Gel and Diffuse Fixes
    * Gel is now mapped to the tube, independent of the black edge
    * Added a feature to add a bit of tube diffuse shading to the GEL this should make it look a little more natural
      * [ TUBE COLORED GEL IMAGE ] > Normal Multiply by Tube Diffuse Shading
    * HSM_TUBE_BLACK_EDGE_LAYERING_MODE has been removed as it's not needed anymore
    * CRT Multiply blend mode now works better when there is extra tube thickness
  * Changed HSM_TUBE_DIFFUSE_IMAGE_SCALE to 120 by default to have a less rounded look
    * If you want a stronger rounded shaded look reset it to 100
  * Fixed Scale discrepancy when using the Cab Glass Image
  * Added Shadow Opacity param to control shadow being applied to the static tube highlight
2022-07-28 21:56:28 -04:00
HyperspaceMadness eb4c1d0640 Mega Bezel V 1.0.001 2022-06-24 Rev 1 2022-06-24 20:06:45 -04:00