Commit graph

214 commits

Author SHA1 Message Date
metallic77 5d5fd86aff
fix some errors to work as on GLSL 2023-03-21 09:00:58 +02:00
hizzlekizzle 890a1e95b2
remove spurious FragCoord input
fixes https://github.com/libretro/slang-shaders/issues/368
2023-02-20 11:21:13 -06:00
fishcu a6e11453ad
Add bloom based on dual filter blur (#367)
* Update CRT-1tap to v1.2

* update default param

* Update default param

* Add bloom based on dual filter blur

Previously squashed commits:
WIP:Dual filtering bloom effect
Add scale level weighting; Comment out debug code; Simplify tonemap
Debug:Show bloom contrib
Tweak defaults; Small bugfixes
Organize shaders into subfolder
Refactor tonemap into separate file
Tweak parameters
Greatly simplify exposure to intensity mapping; Clean up
Fix faster preset
Change luma pass size to 1 pixel
Lots of polishing
Add combined presets
Add docs; Refactor params a bit; Cleanup
Update combined presets
Rename presets for better ordering
2023-02-11 17:19:43 -06:00
hunterk 356678ec53
update guest's crt shaders to include some last-minute changes (#365) 2023-02-05 12:17:01 -06:00
hunterk 7fce262721 update guest's crt shaders 2023-02-05 09:21:45 -06:00
metallic77 cbc1b9d5f4
fix gdv-mini mask 9 2023-02-01 15:45:51 +02:00
BearOso 316b234b09 crt-royale: Fix division by zero when border is 0.
When border size is 0, a division by zero causes the border to
become infinitely large. Special-case this.
2023-01-29 18:40:20 -06:00
BearOso 4d97229d22 newpixie: Don't flip geometry coordinates, flip texcoords. 2023-01-29 17:18:48 -06:00
Jean 4bd7386a33
feat: add "Vignette" parameter for shader newpixie-crt
An option to control the vignetting of one of my favorite crt shader newpixie-crt

based on CybeREX works from the libretro forum:
https://forums.libretro.com/t/remove-wavy-distortion-newpixie-crt-shader/28929
https://forums.libretro.com/u/CybeREX
2023-01-28 16:05:37 -05:00
HyperspaceMadness 7dbf7a51db Added zfast_crt_curvature
This is z-fast with curvature added, requested by lasly
2023-01-25 13:14:22 -05:00
Isaac aa215b821e Small updates 2023-01-22 21:50:29 +01:00
metallic77 574bd6438e
Update gdv-mini
Update gdv-mini, clean up , closer to glsl version.
2023-01-22 20:58:46 +02:00
hizzlekizzle 196b89c709
fix minor visual artifact in crt-consumer
closes #352
2023-01-20 19:55:08 -06:00
fishcu 3f62172bcb
Add crt-1tap shader (#347)
* Add crt-1tap shader

* Add comment block
2023-01-14 08:35:38 -06:00
hunterk 4f801b764b
Fix GTU-v50 to function like GLSL/Cg versions (#346)
* fix gtu-v50 to function like Cg/GLSL versions

* fix gtu-v50 to function like Cg/GLSL versions

* quick cleanup of dead/commented code
2023-01-12 15:26:21 -06:00
hizzlekizzle 4254160b7b
reduce phase modulo to prevent periodic hitching 2023-01-06 19:22:27 -06:00
hizzlekizzle 39ee09ceb2
initialize variable to 0.0
to prevent undefined values on some GPUs.
2023-01-01 21:09:33 -06:00
hunterk c10a40e656
Replace "Original" texture with stock reference pass (#343)
* update shaders that use Original to use a reference pass instead for append/prepend readiness

* remove some extraneous files

* fix super-xbr preset that was already broken apparently
2022-12-23 23:31:11 -06:00
rz5 feb1fcaee0
Port crt-consumer to slang (#338)
* Add crt-consumer slang preset

* Port crt-consumer to slang
2022-12-09 20:15:06 -06:00
Gregori Francisco Cavichioli 5dc2001f4b Add Zfast Composite shader 2022-09-28 08:37:33 -03:00
hizzlekizzle 044a870c0c
Merge pull request #309 from Hyllian/master
Add crt-super-xbr new version
2022-09-26 12:41:31 -05:00
Hyllian 6f9cb5800f Add crt-super-xbr new version
Thought it's matured enough to deserve it's own release.
- Delete old preset in preset folder;
- Add crt-super-xbr new edition.
2022-09-26 14:35:07 -03:00
hunterk 7f34fc7469
clean up blurs directory (#307)
* clean up blurs

* fix some paths and prune some dead presets

* fix ntsc path
2022-09-26 12:18:44 -05:00
hizzlekizzle 168d4ceaec
Merge pull request #308 from Hyllian/master
Update some crt-hyllian variants
2022-09-26 11:05:05 -05:00
Hyllian da0a242d61 Update some crt-hyllian variants
- Add crt-hyllian-sinc-curvature;
- Update crt-hyllian-curvature-ntsc;
- Update crt-hyllian-sinc
- Update crt-hyllian-curvature
2022-09-26 12:44:07 -03:00
hizzlekizzle 3cad2a69c1
Merge pull request #304 from Hyllian/master
Add crt-nobody shader
2022-09-22 17:57:11 -05:00
Hyllian 2348712f39 Add crt-nobody
- A fast crt shader intended for potato devices.
2022-09-22 19:08:53 -03:00
HyperspaceMadness 77d71a609a Added Slang version of crt-gdv-mini 2022-09-18 11:48:59 -04:00
DigiDwrf 3259885be7
Merge branch 'libretro:master' into master 2022-09-03 22:55:38 -05:00
Carlos O'Connor 858404b1db CRT Maximus Royale filter added
Based on CRT Royale, this filter includes a lot of cool features:

- Horizontal ringing (produced by low pass filters e.g. SNES video output)
- CVBS / S-VIDEO / RGB filter modes
- Accurate pixel perfect dimensions (for 1080 resolutions and up)
- TV frames that reminds the 90's experience
- PC monitor frame also available
- New adjustable scale system to fix image size and overscans
- Ambient lighting and rear LED simulation modes
- Reflections over the screen borders
- Nice bulged screen finish
- Auto scales to any resolution, preserving 4:3 ratio
- 3 shaders available: normal mode, fast mode and doubled outputs mode

Glcore and d3d11 drivers supported at the moment.
2022-09-03 22:52:33 -05:00
hizzlekizzle 5db9b4e6b5
Merge pull request #289 from Hyllian/master
Update crt-hyllian and variants
2022-09-03 14:43:34 -05:00
Hyllian ffaf9fe8b7 Update crt-hyllian and variants
- Fix sinc vertical scanlines;
- Add curvature-ntsc and dedither presets;
- Some param tweaks.
2022-09-03 13:32:42 -03:00
Matheus Silagi 914543309f
CRt-Yee64 and yeetron now uses RSDK Decompilation code (#283)
* CRt-Yee64 and yeetron now uses RSDK Decompilation code

Which means its now humanly readable!

Hooray for reverse engineer!

* I think i got those mixed up so, here
2022-08-25 07:59:11 -05:00
hizzlekizzle d1a344c1ca
Merge pull request #279 from Hyllian/master
Update crt-hyllian
2022-08-21 07:42:28 -05:00
Hyllian cab648079a Update crt-hyllian
- Fix vertical scanlines;
- new anti-ringing;
2022-08-20 18:01:09 -03:00
whkrmrgks0 44ae1005d2
Add files via upload 2022-08-18 01:23:57 +09:00
hunterk 2fa3156606 big update to crt-guest shaders 2022-07-28 19:48:28 -05:00
mudlord 2322a3fe48 Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
hunterk cef60e5e1a
add MajorPainInTheCactus' slot mask to subpixel mask function (#225)
* add MajorPainInTheCactus' slot mask to subpixel mask function

* add 2xbrz shader by request
2022-03-15 21:40:34 -05:00
Stuart Kenny ab5d7681c1 Display 480p content at full res with interlacing off 2022-02-10 16:33:40 +00:00
Nikos Chantziaras fc7d957e50
zfast-crt: add preset for the coarse mask, suitable for HD displays
To avoid duplicating the whole shader implementation, the needed define
has been split into its own file, and the shader implementation is now
in an include file.
2022-01-16 08:21:42 +02:00
hizzlekizzle fad35a9129
Merge pull request #218 from realnc/zfast-fix
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 10:15:48 -06:00
Nikos Chantziaras 97c2c3ef4c
zfast-crt: fix compilation error when undefining FINEMASK 2022-01-15 14:22:20 +02:00
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00
hizzlekizzle d332281c03
Merge pull request #212 from MajorPainTheCactus/master
Made default shader more like a Sony PVM 2730
2021-12-30 16:52:19 -06:00
majorpainthecactus 1e433f2c25 Made default shader more like a Sony PVM 2730 with a slightly softer image than the 20L4 Added two new slangp configs that represent a Sony PVM 2730 and a Sony PVM 20L4 Removed defunct shader parameters Added sharpness parameter Cleaned up shader a little 2021-12-30 22:09:44 +00:00
hizzlekizzle b243ceb426
Merge pull request #211 from MajorPainTheCactus/master
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4
2021-12-29 15:49:07 -06:00
majorpainthecactus e2036576a2 v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4 CRT. Again requires a HDR capable screen typically of at least 700 nits (but may need less for OLEDs) This version adds support for different resolution patterns see shader for more details 2021-12-29 20:38:19 +00:00
Autechre f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus 46cbd81131 Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390' in the RetroArch repository 2021-12-22 00:25:08 +00:00