* Move initial batch of shaders and presets to smoothing subdirectory
* Rename smoothing to edge enhancement
* Move cubic and windowed into interpolation
* Fix some presets
* Fix rest of presets
* Rename edge-enhancement to edge-smoothing
* Move pixel art scalers into separate directory separate from 'interpolation'
* Flatten interpolation/cubic into interpolation/
* Remove non standard characters; Remove unused test file
* Fix missing includes in shaders
* Fix some presets
* Fix copy of crt-super-xbr.slangp in MegaBezel
* Fix copy of FBNEO-Vertical__STD.slangp in MegaBezel
* Revert "Remove non standard characters; Remove unused test file"
This reverts commit 62d3cc1c5a4e3b0ead9d0f732631be80685521cd.
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling