Commit graph

4 commits

Author SHA1 Message Date
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00
metallic77 d114c41686
add night-mode (#414)
* Update crt-consumer.slang

Removed NTSC as it conflicts with saturation/hue, and can be used as a separate pass anyway. Fixed some mistakes. Massive speed-up from 120 fps to 450 fps on Intel HD630.

* Update crt-gdv-mini-ultra.slang

Removed NTSC,  some corrections too.

* Update zfast_crt_composite.slang

* Update fake-crt-geom.slang

* Add files via upload

* add night_mode

* Update lanczos16.slang

fix minor artifacts

* Brightness fix scanline.slang

Permanent Brightness fix. No need to adjust "SCANLINE_BASE_BRIGHTNESS.

* fix scanlines misalignment
2023-05-01 08:27:13 -05:00
hunterk 7ee4fe8de0 fix divide by zero error with JINC; hat-tip to NAVras-Z 2019-08-01 15:48:39 -05:00
hunterk 6223237f5a add lanczos16 shader and preset 2016-10-20 11:55:05 -05:00