majorpainthecactus
46cbd81131
Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390 ' in the RetroArch repository
2021-12-22 00:25:08 +00:00
Nikos Chantziaras
5bdd44bbd9
crt-geom-deluxe: finer grained overscan and scanline weight parameters
2021-12-19 09:07:05 +02:00
hizzlekizzle
7e4d798705
use linear filtering with crt-pi
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closes #206
2021-11-28 08:56:55 -06:00
hunterk
7d1fcb9735
fix some paths in old mame_hlsl
2021-11-26 13:24:24 -06:00
Bennett Rennier
72d89fbd2c
Change interlace_detect to a bool when using hardcoded settings
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Fixes a compliation error that occurs if `RUNTIME_SHADER_PARAMS_ENABLE' is turned off. The inline function `is_interlaced' in the file `src/scanline-functions.h' expects `interlace_detect' to be a bool, not a float.
2021-10-21 13:11:41 -05:00
barbudreadmon
b0c288b141
fix zfast_crt for rotated games
2021-08-18 17:11:38 +02:00
hunterk
8524a42da5
Add crt-guest-advanced, update other crt-guest, update ntsc-adaptive ( #183 )
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* update crt-guest, add advanced
* re-add some prematurely deleted GDV passes
* fix ntsc res behavior
* disable field-merging on 2-phase to allow MD rainbow artifacting
* remove unused function
2021-07-30 08:24:20 -05:00
hunterk
7c1a778f4f
changes to ntsc-adaptive, more blurs, NDS color, gamma ramp ( #178 )
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* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
* whoops, remove debug workaround
* remove reference to Cg shaders
* make ntsc-adaptive more custom, add RF preset, move some ntsc presets to 'presets'
2021-06-04 17:51:24 -05:00
Tatsuya79
c2b113411f
Update crt-geom.slang
2021-05-22 15:21:57 +02:00
Tatsuya79
fa3321fbd7
crt-geom: add vertical mode, tate preset
2021-05-21 19:09:55 +02:00
hizzlekizzle
e5f2818021
fix crt-guest-dr-venom-fast smoothing pass
2021-04-04 08:52:46 -05:00
hizzlekizzle
12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… ( #170 )
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* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset
* forgot to update geom-deluxe preset
* fix various preset spec nits
* try to mellow out the raster bloom
Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00
hunterk
35c2d7064e
add crt-hyllian and crt-guest updates ( #166 )
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* add TATE mode to mame_hlsl
* add crt-guest-dr-venom2 shaders and presets
* get rid of weird character in filename
* add updated crt-hyllian shaders and presets
* update guest's deconvergence to latest
* more gdv updates
* forgot one
2021-01-16 09:31:32 -06:00
hizzlekizzle
d26ad30362
Merge pull request #155 from hunterk/master
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move/add stereoscopic-3D shaders to match glsl repo
2020-12-16 12:54:59 -06:00
hunterk
83485c6983
add an option to freeze the newpixie scanlines and fix the bezel image
2020-10-26 16:17:08 -05:00
Oriol Ferrer Mesia
78aad452f7
rm old stale code
2020-10-22 02:11:17 +02:00
Oriol Ferrer Mesia
1407c30f51
add crt-blurPi slang shader variants
2020-10-22 01:50:50 +02:00
hunterk
375c6220d7
add zfast-crt shader and preset
2020-07-14 16:24:42 -05:00
hunterk
67f934f56f
remove unneeded passes
2020-06-26 16:21:12 -05:00
hunterk
5db5e6572d
archive mame_hlsl and update to version based on bgfx code
2020-06-26 16:18:00 -05:00
hunterk
603be636dc
only round corners when curved
2020-06-25 10:50:09 -05:00
hunterk
0dfcbfb18a
replace noise and curvature with simpler, faster versions
2020-06-25 10:47:39 -05:00
hunterk
9a8b4a70fc
add interference toggle
2020-06-16 14:40:05 -05:00
hunterk
5fd80ad7ea
make res-independent scanlines better, add built-in res control to geom
2020-04-27 14:45:44 -05:00
hunterk
3b6d56f496
add newpixie-crt
2020-04-23 20:09:51 -05:00
hizzlekizzle
900b171dd9
latest updates from guest
2020-04-13 22:46:18 -05:00
hizzlekizzle
5e509df3ec
more updates to crt-guest-dr-venom
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"Unfortunately or fortunately i found a conflict of settings in the shader. With low scanline saturation the ‘PVM colors’ aren’t applied or applied very weakly. I needed to fix this.
In the process i also decided to make the shader even better. I wasn’t completely satisfied with some types of filtering, as it turns out, using an even number of pixels fixes many issues with the shader. I’m also very pleased how the anti-ringing, mask reference color and scanline color turned out."
2020-03-29 15:37:36 -05:00
hizzlekizzle
4ddf327c85
last minute changes from guest
2020-03-28 22:16:41 -05:00
hizzlekizzle
5f5b51ada5
update crt-guest-dr-venom to guest's latest
2020-03-28 16:19:09 -05:00
hunterk
1883ed12b7
add vt220 shader and preset
2020-02-19 11:23:13 -06:00
hunterk
2a48ab3052
update crt-guest-sm
2020-02-18 12:27:53 -06:00
hunterk
fbc0e7a9fa
update crt-guest-sm to latest
2020-02-17 13:43:39 -06:00
hunterk
df9b480805
add ntsc-adaptive, move some presets to it and remove redundant presets
2020-02-16 23:11:31 -06:00
hunterk
10708236b1
update crt-guest-dr-venom to latest from guest
2020-02-06 11:44:53 -06:00
hunterk
4cff7c2c23
update crt-guest-dr-venom with interlacing support
2020-02-02 13:18:25 -06:00
hunterk
ee0ce4c140
add luminance param to geom, add some params to geom-deluxe
2020-01-30 16:02:47 -06:00
hunterk
b38342095a
switch geom-deluxe to use generated subpixel masks instead of LUTs
2020-01-25 13:24:52 -06:00
hunterk
66bda5d3b8
delete mistakenly committed file
2019-12-31 15:09:34 -06:00
hunterk
ab43d6c913
make royale's interlacing detection toggle-able at runtime
2019-12-31 15:08:28 -06:00
hunterk
360280c54b
update crt-guest-dr-venom to latest
2019-12-30 13:21:47 -06:00
hunterk
b3067103a6
update crt-guest-sm
2019-12-28 12:56:54 -06:00
hunterk
bdb8077f6a
add subpixel masks and customize metacrt
2019-12-20 11:47:12 -06:00
hunterk
fe002c6f3b
better port of metacrt pt 2
2019-12-19 16:38:17 -06:00
hunterk
4e49d48bfd
better port of metacrt
2019-12-19 16:36:25 -06:00
hizzlekizzle
65e60b9f5d
fix typo in crt-guest-dr-venom
2019-12-19 09:04:21 -06:00
hunterk
492951eb55
update crt-guest-dr-venom shaders and presets
2019-12-18 16:00:23 -06:00
hunterk
ef7bbb1b82
move simple scanline shaders out of misc and fix hlsl function name collision
2019-12-16 11:19:39 -06:00
hunterk
e192994089
add crt-guest-sm shader and preset
2019-12-16 11:10:27 -06:00
hunterk
5aac649754
update crt-guest to avoid scanline spikes
2019-12-11 10:50:00 -06:00
hunterk
fc0d4519f7
fix no-aa mode in royale
2019-09-27 16:15:14 -05:00
hunterk
8537d7b8de
fix royale geom tilt angles
2019-09-16 09:35:12 -05:00
hunterk
e19f75abf9
omg fix stupid error that broke royale geom modes
2019-09-15 09:33:35 -05:00
Trond Haugland
9b5ed669be
add missing crt-pi preset
2019-09-05 14:24:05 +02:00
hizzlekizzle
4904f5c9c8
fix phosphorFeedback in geom-deluxe
2019-08-13 13:35:32 -05:00
hunterk
bf33cd281b
rename 'retro' to 'interpolation' and move bevel and retro to handheld
2019-07-31 16:21:41 -05:00
Olivier PARRA
2382731e34
added yo6 CRT shader based on KV-M1420B
2019-06-20 00:25:06 +02:00
hizzlekizzle
daa0e8ff3d
move geom interlacing detection toggle to param
2019-06-17 10:21:17 -05:00
hizzlekizzle
f281a47e5c
return early when LUT Colors == 0
...
closes #100
2019-06-06 22:10:54 -05:00
hunterk
fc28962ff5
fix a few more stragglers
2019-06-03 10:20:05 -05:00
hunterk
b23a0c215a
remove 1x scaling caused by #104 's fix
2019-06-02 22:12:28 -05:00
hizzlekizzle
9e5dd3148e
replace out-of-spec comments
2019-05-28 20:42:08 -05:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
hunterk
32fd51f679
one more
2019-05-22 14:29:39 -05:00
hunterk
e9dfc8143e
fix broken paths and add edge-detect shader; closes #101
2019-05-22 14:24:40 -05:00
hunterk
e6d6393744
add cgwg-famicom-geom and move all raw palette shaders into a new subdir
2019-05-20 14:58:19 -05:00
hunterk
7e8d978fcd
add cgwg's geom-deluxe shaders and preset
2019-05-16 14:49:39 -05:00
hunterk
932fe31f55
add saturation parameter to crt-guest
2019-05-07 08:16:43 -05:00
hunterk
96c592851a
update crt-guest-dr-venom
2019-05-03 12:31:31 -05:00
hunterk
456d7f3c5d
move mame_hlsl port into crt directory; I guess it's as good as it's gonna get right now
2019-04-19 15:52:09 -05:00
hunterk
caac993e37
update crt-aperture and mame-hlsl
2019-03-28 15:10:40 -05:00
hunterk
4a30ee25db
wrap lottes clamp fix in ifdef to keep code identical to GLSL version
2019-02-20 15:05:21 -06:00
hunterk
52db21c079
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
hunterk
0513ebd358
update crt-guest to match latest glsl
2019-01-28 10:49:52 -06:00
hunterk
983375531b
add some license text to crt-torridgristle's passes
2019-01-17 15:24:04 -06:00
hunterk
ea23a0ab49
use feedback in crt-guest to smooth bloom transitions
2019-01-16 16:21:29 -06:00
hunterk
6ffa629671
some formatting cleanups and add torridgristle's mask to dotmask
2019-01-16 16:12:04 -06:00
hunterk
d81d82ef48
add crt-torridgristle shaders and preset
2019-01-15 11:29:07 -06:00
hunterk
969a763d35
add some parameters and remove distortion from crt-mattias
2019-01-14 10:22:03 -06:00
hunterk
488bcf4038
add crt-guest shaders and presets and LUTify two presets
2019-01-08 16:21:34 -06:00
hunterk
7e796317de
fix lottes-fast on d3d10/11/12 and increase blendoverlay max parameter sizes
2018-12-05 11:35:35 -06:00
hunterk
9b12a840f8
add GritsScanlines shader and preset
2018-10-04 20:44:05 -05:00
hunterk
1035b1b04d
delete old, unused and redundant files, update lottes-multipass
2018-08-27 13:58:32 -05:00
hizzlekizzle
e6ae09b6b1
fix crt-lottes-multipass-interlaced-glow paths
2018-08-22 08:32:49 -05:00
hunterk
935d21ed3a
add crt-mattias based on the 'crt emulation' shadertoy
2018-08-13 20:40:03 -05:00
hizzlekizzle
33129be84e
prevent issues on picky GPUs/compilers
2018-07-19 09:33:42 -05:00
Stuart Carnie
5ad108c3fc
fix(crt): Rename param -> params for SPIRV-Cross compatibility
2018-07-14 15:43:01 -07:00
Stuart Carnie
1e9ed9423d
fix(sinc): kernel is a reserved word for Metal shaders
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* SPIRV-Cross should handle this
2018-07-14 15:40:56 -07:00
Stuart Carnie
93d3c10cd0
fix(crt-lottes): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:17:50 -07:00
Stuart Carnie
2526a85e14
fix(crt-lottes-multipass): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:13:25 -07:00
Stuart Carnie
f9681bccf4
fix(crt-easymode): SPIRV-Cross compatibility
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* likely a bug in SPIRV-Cross as it declared a local variable named
param that conflicted with the fragment shader input parameter named
param
2018-07-14 15:03:59 -07:00
Stuart Carnie
c915193e82
fix(crt-royale): Ensures output location is defined for Metal support
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* error after SPIRV-Cross is that output locations are not defined
2018-07-14 14:42:33 -07:00
hunterk
a5ffea7278
add yee64 and yeetron shaders ported from reshade
2018-06-12 12:29:38 -05:00
hunterk
8f26d985e6
add curvature and moire compensation to crtglow
2018-06-06 16:17:10 -05:00
hunterk
68577a2af7
add crt-hyllian-3d shader and preset
2018-06-06 13:02:53 -05:00
hizzlekizzle
020a59e745
Create moire-resolve.slang
2018-06-01 16:24:32 -05:00
hunterk
36db5c17cb
fix pal-r57shell and remove unnecessary multipass version, add royale ntsc/pal presets
2018-05-02 14:26:13 -05:00
hunterk
a501be6211
add fakelottes shader and preset
2018-04-09 11:52:32 -05:00
hunterk
75090978fb
update snes-hires-blend to match glsl; make image-adjustment play nicer with others
2018-02-14 10:44:24 -06:00
hunterk
fa0b02bf66
add snes-hires-blend shader
2018-02-12 12:41:33 -06:00
hunterk
6dddf979ea
add crt-lottes-fast shader and preset
2018-01-22 12:52:36 -06:00