MajorPainTheCactus
67eaa5141d
Fixed performance issues for shadow masks on android devices - now runs at 60fps at 1440p on Snapdragon 865 (OnePlus 8 Pro)
2022-12-02 22:50:01 +00:00
MajorPainTheCactus
e5de193625
Fixed performance issues for slot masks on low power ARM devices like mobile android phones
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Improved performance issues for shadow masks on low power ARM devices like mobile android phones
2022-12-01 22:49:46 +00:00
MajorPainTheCactus
e0780ba37f
Attempt to fix performance on android devices of shadow and slot masks
2022-11-29 22:13:55 +00:00
MajorPainTheCactus
c4bd56c2cb
Fixed up slot masks that were broken during my last large refactor
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Made the 4K slot masks slightly taller which now makes them different to the 1080p slot masks. Users can now switch between these sizes if they wish by selecting the 1080p or 4K.
2022-11-04 23:05:04 +00:00
MajorPainTheCactus
34e0fb10d2
Added mask accurate, colour accurate switch which effects HDR and DCI-P3 to parameters so that users can choose whether they want 100% pitch black mask or more correct looking colours i.e. not so yellow-y looking greens. Defaults to latter which is the original behaviour.
2022-09-22 23:24:47 +01:00
MajorPainTheCactus
2dddb330a7
Fixed primary transforms for wide colour gamut systems such as HDR breaking the mask and resulting in muddy colours
2022-09-21 21:27:00 +01:00
MajorPainTheCactus
27915dac91
Fixed 800TVL BGR aperture grille mask Recalibrated the sammy atomiswave preset that now takes advantage of the high precision gamma Reorganised the gamma parameters to be a bit more intuitive than gamma in/out - doesn't effect presets
2022-09-18 22:15:26 +01:00
MajorPainTheCactus
db01a785f1
Fixed 300TVL 4K aperture grille mask
2022-08-20 15:29:12 +01:00
MajorPainTheCactus
4c7d11cd60
Added 1080p masks
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Added OLED mask support
2022-08-19 22:16:56 +01:00
MajorPainTheCactus
23f22288d0
Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets
2022-05-10 22:18:30 +01:00
MajorPainTheCactus
8691daf16e
Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in
2022-04-16 22:10:47 +01:00
MajorPainTheCactus
372ef75e5c
Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration
2022-04-09 21:53:37 +01:00
MajorPainTheCactus
57df3c0c12
Added NTSC support to 'crappy tv' preset otherwise known as the AEG CTV-4800-VT
2022-03-26 22:58:47 +00:00
MajorPainTheCactus
e24239523d
Fixed all the presets as I hadn't included crt-sont-megatron.slangp - oops! Added SDR versions of all the shader presets for ease of use Renamed original presets with hdr postfix Inverted HDR shader value so SDR is on 0 and HDR is on 1
2022-03-24 22:09:16 +00:00
MajorPainTheCactus
aba9624731
Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function
2022-03-20 21:22:06 +00:00
MajorPainTheCactus
da1a96f04e
Added 4K 300TVL support (8K still to do) Added Sony PVM 1910 simulation Added Virtua Fighter Arcade simulation (still a little early) Cleaned up parameters with uneeded/confusing instructions
2022-03-17 21:33:41 +00:00
MajorPainTheCactus
2237891c65
Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution
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Fixed include path slashes
2022-03-14 23:22:02 +00:00
MajorPainTheCactus
6be1217655
Rename and rebranding to Sony Megatron
2022-03-11 12:57:09 +00:00