Commit graph

18 commits

Author SHA1 Message Date
MajorPainTheCactus 67eaa5141d Fixed performance issues for shadow masks on android devices - now runs at 60fps at 1440p on Snapdragon 865 (OnePlus 8 Pro) 2022-12-02 22:50:01 +00:00
MajorPainTheCactus e5de193625 Fixed performance issues for slot masks on low power ARM devices like mobile android phones
Improved performance issues for shadow masks on low power ARM devices like mobile android phones
2022-12-01 22:49:46 +00:00
MajorPainTheCactus e0780ba37f Attempt to fix performance on android devices of shadow and slot masks 2022-11-29 22:13:55 +00:00
MajorPainTheCactus c4bd56c2cb Fixed up slot masks that were broken during my last large refactor
Made the 4K slot masks slightly taller which now makes them different to the 1080p slot masks.  Users can now switch between these sizes if they wish by selecting the 1080p or 4K.
2022-11-04 23:05:04 +00:00
MajorPainTheCactus 34e0fb10d2 Added mask accurate, colour accurate switch which effects HDR and DCI-P3 to parameters so that users can choose whether they want 100% pitch black mask or more correct looking colours i.e. not so yellow-y looking greens. Defaults to latter which is the original behaviour. 2022-09-22 23:24:47 +01:00
MajorPainTheCactus 2dddb330a7 Fixed primary transforms for wide colour gamut systems such as HDR breaking the mask and resulting in muddy colours 2022-09-21 21:27:00 +01:00
MajorPainTheCactus 27915dac91 Fixed 800TVL BGR aperture grille mask Recalibrated the sammy atomiswave preset that now takes advantage of the high precision gamma Reorganised the gamma parameters to be a bit more intuitive than gamma in/out - doesn't effect presets 2022-09-18 22:15:26 +01:00
MajorPainTheCactus db01a785f1
Fixed 300TVL 4K aperture grille mask 2022-08-20 15:29:12 +01:00
MajorPainTheCactus 4c7d11cd60 Added 1080p masks
Added OLED mask support
2022-08-19 22:16:56 +01:00
MajorPainTheCactus 23f22288d0 Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets 2022-05-10 22:18:30 +01:00
MajorPainTheCactus 8691daf16e Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in 2022-04-16 22:10:47 +01:00
MajorPainTheCactus 372ef75e5c Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration 2022-04-09 21:53:37 +01:00
MajorPainTheCactus 57df3c0c12 Added NTSC support to 'crappy tv' preset otherwise known as the AEG CTV-4800-VT 2022-03-26 22:58:47 +00:00
MajorPainTheCactus e24239523d Fixed all the presets as I hadn't included crt-sont-megatron.slangp - oops! Added SDR versions of all the shader presets for ease of use Renamed original presets with hdr postfix Inverted HDR shader value so SDR is on 0 and HDR is on 1 2022-03-24 22:09:16 +00:00
MajorPainTheCactus aba9624731 Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function 2022-03-20 21:22:06 +00:00
MajorPainTheCactus da1a96f04e Added 4K 300TVL support (8K still to do) Added Sony PVM 1910 simulation Added Virtua Fighter Arcade simulation (still a little early) Cleaned up parameters with uneeded/confusing instructions 2022-03-17 21:33:41 +00:00
MajorPainTheCactus 2237891c65 Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution
Fixed include path slashes
2022-03-14 23:22:02 +00:00
MajorPainTheCactus 6be1217655 Rename and rebranding to Sony Megatron 2022-03-11 12:57:09 +00:00
Renamed from hdr/shaders/crt-hdr.slang (Browse further)