Commit graph

10 commits

Author SHA1 Message Date
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk b23a0c215a remove 1x scaling caused by #104's fix 2019-06-02 22:12:28 -05:00
LazyBumHorse 0a2b35ec11 replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
hizzlekizzle b40ba3d4a2
whoops, missed sabr changes in last commit 2019-05-23 09:10:08 -05:00
hunterk 8f07c63b0c optimize sabr-hybrid-deposterize for 25 percent better performance 2017-03-29 10:12:05 -05:00
hunterk 8d169b3c19 make sabr-hybrid-deposterize into single-pass for testing 2017-03-27 16:04:05 -05:00
hunterk fa95194a25 base sabr on native GLSL version instead of Cg port 2017-03-27 10:00:29 -05:00
hunterk 82e0df9c32 add sabr-hybrid-deposterize 2016-11-03 15:16:39 -05:00
hunterk b8816f559c add ds-hybrid shader and sabr presets 2016-10-19 11:36:45 -05:00
hunterk 43c28f1f15 add a bunch of hyllian shaders 2016-09-29 14:53:20 -05:00