Stuart Kenny
ab5d7681c1
Display 480p content at full res with interlacing off
2022-02-10 16:33:40 +00:00
Nikos Chantziaras
fc7d957e50
zfast-crt: add preset for the coarse mask, suitable for HD displays
...
To avoid duplicating the whole shader implementation, the needed define
has been split into its own file, and the shader implementation is now
in an include file.
2022-01-16 08:21:42 +02:00
hizzlekizzle
fad35a9129
Merge pull request #218 from realnc/zfast-fix
...
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 10:15:48 -06:00
Nikos Chantziaras
97c2c3ef4c
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 14:22:20 +02:00
hunterk
582b9fe1ec
move the HDR shaders to their own directory, since they have specific requirements
2021-12-30 17:41:07 -06:00
hizzlekizzle
d332281c03
Merge pull request #212 from MajorPainTheCactus/master
...
Made default shader more like a Sony PVM 2730
2021-12-30 16:52:19 -06:00
majorpainthecactus
1e433f2c25
Made default shader more like a Sony PVM 2730 with a slightly softer image than the 20L4 Added two new slangp configs that represent a Sony PVM 2730 and a Sony PVM 20L4 Removed defunct shader parameters Added sharpness parameter Cleaned up shader a little
2021-12-30 22:09:44 +00:00
hizzlekizzle
b243ceb426
Merge pull request #211 from MajorPainTheCactus/master
...
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4
2021-12-29 15:49:07 -06:00
majorpainthecactus
e2036576a2
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4 CRT. Again requires a HDR capable screen typically of at least 700 nits (but may need less for OLEDs) This version adds support for different resolution patterns see shader for more details
2021-12-29 20:38:19 +00:00
Autechre
f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
...
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus
46cbd81131
Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390 ' in the RetroArch repository
2021-12-22 00:25:08 +00:00
Nikos Chantziaras
5bdd44bbd9
crt-geom-deluxe: finer grained overscan and scanline weight parameters
2021-12-19 09:07:05 +02:00
hizzlekizzle
7e4d798705
use linear filtering with crt-pi
...
closes #206
2021-11-28 08:56:55 -06:00
hunterk
7d1fcb9735
fix some paths in old mame_hlsl
2021-11-26 13:24:24 -06:00
Bennett Rennier
72d89fbd2c
Change interlace_detect to a bool when using hardcoded settings
...
Fixes a compliation error that occurs if `RUNTIME_SHADER_PARAMS_ENABLE' is turned off. The inline function `is_interlaced' in the file `src/scanline-functions.h' expects `interlace_detect' to be a bool, not a float.
2021-10-21 13:11:41 -05:00
barbudreadmon
b0c288b141
fix zfast_crt for rotated games
2021-08-18 17:11:38 +02:00
hunterk
8524a42da5
Add crt-guest-advanced, update other crt-guest, update ntsc-adaptive ( #183 )
...
* update crt-guest, add advanced
* re-add some prematurely deleted GDV passes
* fix ntsc res behavior
* disable field-merging on 2-phase to allow MD rainbow artifacting
* remove unused function
2021-07-30 08:24:20 -05:00
hunterk
7c1a778f4f
changes to ntsc-adaptive, more blurs, NDS color, gamma ramp ( #178 )
...
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
* whoops, remove debug workaround
* remove reference to Cg shaders
* make ntsc-adaptive more custom, add RF preset, move some ntsc presets to 'presets'
2021-06-04 17:51:24 -05:00
Tatsuya79
c2b113411f
Update crt-geom.slang
2021-05-22 15:21:57 +02:00
Tatsuya79
fa3321fbd7
crt-geom: add vertical mode, tate preset
2021-05-21 19:09:55 +02:00
hizzlekizzle
e5f2818021
fix crt-guest-dr-venom-fast smoothing pass
2021-04-04 08:52:46 -05:00
hizzlekizzle
12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… ( #170 )
...
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset
* forgot to update geom-deluxe preset
* fix various preset spec nits
* try to mellow out the raster bloom
Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00
hunterk
35c2d7064e
add crt-hyllian and crt-guest updates ( #166 )
...
* add TATE mode to mame_hlsl
* add crt-guest-dr-venom2 shaders and presets
* get rid of weird character in filename
* add updated crt-hyllian shaders and presets
* update guest's deconvergence to latest
* more gdv updates
* forgot one
2021-01-16 09:31:32 -06:00
hizzlekizzle
d26ad30362
Merge pull request #155 from hunterk/master
...
move/add stereoscopic-3D shaders to match glsl repo
2020-12-16 12:54:59 -06:00
hunterk
83485c6983
add an option to freeze the newpixie scanlines and fix the bezel image
2020-10-26 16:17:08 -05:00
Oriol Ferrer Mesia
78aad452f7
rm old stale code
2020-10-22 02:11:17 +02:00
Oriol Ferrer Mesia
1407c30f51
add crt-blurPi slang shader variants
2020-10-22 01:50:50 +02:00
hunterk
375c6220d7
add zfast-crt shader and preset
2020-07-14 16:24:42 -05:00
hunterk
67f934f56f
remove unneeded passes
2020-06-26 16:21:12 -05:00
hunterk
5db5e6572d
archive mame_hlsl and update to version based on bgfx code
2020-06-26 16:18:00 -05:00
hunterk
603be636dc
only round corners when curved
2020-06-25 10:50:09 -05:00
hunterk
0dfcbfb18a
replace noise and curvature with simpler, faster versions
2020-06-25 10:47:39 -05:00
hunterk
9a8b4a70fc
add interference toggle
2020-06-16 14:40:05 -05:00
hunterk
5fd80ad7ea
make res-independent scanlines better, add built-in res control to geom
2020-04-27 14:45:44 -05:00
hunterk
3b6d56f496
add newpixie-crt
2020-04-23 20:09:51 -05:00
hizzlekizzle
900b171dd9
latest updates from guest
2020-04-13 22:46:18 -05:00
hizzlekizzle
5e509df3ec
more updates to crt-guest-dr-venom
...
"Unfortunately or fortunately i found a conflict of settings in the shader. With low scanline saturation the ‘PVM colors’ aren’t applied or applied very weakly. I needed to fix this.
In the process i also decided to make the shader even better. I wasn’t completely satisfied with some types of filtering, as it turns out, using an even number of pixels fixes many issues with the shader. I’m also very pleased how the anti-ringing, mask reference color and scanline color turned out."
2020-03-29 15:37:36 -05:00
hizzlekizzle
4ddf327c85
last minute changes from guest
2020-03-28 22:16:41 -05:00
hizzlekizzle
5f5b51ada5
update crt-guest-dr-venom to guest's latest
2020-03-28 16:19:09 -05:00
hunterk
1883ed12b7
add vt220 shader and preset
2020-02-19 11:23:13 -06:00
hunterk
2a48ab3052
update crt-guest-sm
2020-02-18 12:27:53 -06:00
hunterk
fbc0e7a9fa
update crt-guest-sm to latest
2020-02-17 13:43:39 -06:00
hunterk
df9b480805
add ntsc-adaptive, move some presets to it and remove redundant presets
2020-02-16 23:11:31 -06:00
hunterk
10708236b1
update crt-guest-dr-venom to latest from guest
2020-02-06 11:44:53 -06:00
hunterk
4cff7c2c23
update crt-guest-dr-venom with interlacing support
2020-02-02 13:18:25 -06:00
hunterk
ee0ce4c140
add luminance param to geom, add some params to geom-deluxe
2020-01-30 16:02:47 -06:00
hunterk
b38342095a
switch geom-deluxe to use generated subpixel masks instead of LUTs
2020-01-25 13:24:52 -06:00
hunterk
66bda5d3b8
delete mistakenly committed file
2019-12-31 15:09:34 -06:00
hunterk
ab43d6c913
make royale's interlacing detection toggle-able at runtime
2019-12-31 15:08:28 -06:00
hunterk
360280c54b
update crt-guest-dr-venom to latest
2019-12-30 13:21:47 -06:00
hunterk
b3067103a6
update crt-guest-sm
2019-12-28 12:56:54 -06:00
hunterk
bdb8077f6a
add subpixel masks and customize metacrt
2019-12-20 11:47:12 -06:00
hunterk
fe002c6f3b
better port of metacrt pt 2
2019-12-19 16:38:17 -06:00
hunterk
4e49d48bfd
better port of metacrt
2019-12-19 16:36:25 -06:00
hizzlekizzle
65e60b9f5d
fix typo in crt-guest-dr-venom
2019-12-19 09:04:21 -06:00
hunterk
492951eb55
update crt-guest-dr-venom shaders and presets
2019-12-18 16:00:23 -06:00
hunterk
ef7bbb1b82
move simple scanline shaders out of misc and fix hlsl function name collision
2019-12-16 11:19:39 -06:00
hunterk
e192994089
add crt-guest-sm shader and preset
2019-12-16 11:10:27 -06:00
hunterk
5aac649754
update crt-guest to avoid scanline spikes
2019-12-11 10:50:00 -06:00
hunterk
fc0d4519f7
fix no-aa mode in royale
2019-09-27 16:15:14 -05:00
hunterk
8537d7b8de
fix royale geom tilt angles
2019-09-16 09:35:12 -05:00
hunterk
e19f75abf9
omg fix stupid error that broke royale geom modes
2019-09-15 09:33:35 -05:00
Trond Haugland
9b5ed669be
add missing crt-pi preset
2019-09-05 14:24:05 +02:00
hizzlekizzle
4904f5c9c8
fix phosphorFeedback in geom-deluxe
2019-08-13 13:35:32 -05:00
hunterk
bf33cd281b
rename 'retro' to 'interpolation' and move bevel and retro to handheld
2019-07-31 16:21:41 -05:00
Olivier PARRA
2382731e34
added yo6 CRT shader based on KV-M1420B
2019-06-20 00:25:06 +02:00
hizzlekizzle
daa0e8ff3d
move geom interlacing detection toggle to param
2019-06-17 10:21:17 -05:00
hizzlekizzle
f281a47e5c
return early when LUT Colors == 0
...
closes #100
2019-06-06 22:10:54 -05:00
hunterk
fc28962ff5
fix a few more stragglers
2019-06-03 10:20:05 -05:00
hunterk
b23a0c215a
remove 1x scaling caused by #104 's fix
2019-06-02 22:12:28 -05:00
hizzlekizzle
9e5dd3148e
replace out-of-spec comments
2019-05-28 20:42:08 -05:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
hunterk
32fd51f679
one more
2019-05-22 14:29:39 -05:00
hunterk
e9dfc8143e
fix broken paths and add edge-detect shader; closes #101
2019-05-22 14:24:40 -05:00
hunterk
e6d6393744
add cgwg-famicom-geom and move all raw palette shaders into a new subdir
2019-05-20 14:58:19 -05:00
hunterk
7e8d978fcd
add cgwg's geom-deluxe shaders and preset
2019-05-16 14:49:39 -05:00
hunterk
932fe31f55
add saturation parameter to crt-guest
2019-05-07 08:16:43 -05:00
hunterk
96c592851a
update crt-guest-dr-venom
2019-05-03 12:31:31 -05:00
hunterk
456d7f3c5d
move mame_hlsl port into crt directory; I guess it's as good as it's gonna get right now
2019-04-19 15:52:09 -05:00
hunterk
caac993e37
update crt-aperture and mame-hlsl
2019-03-28 15:10:40 -05:00
hunterk
4a30ee25db
wrap lottes clamp fix in ifdef to keep code identical to GLSL version
2019-02-20 15:05:21 -06:00
hunterk
52db21c079
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
hunterk
0513ebd358
update crt-guest to match latest glsl
2019-01-28 10:49:52 -06:00
hunterk
983375531b
add some license text to crt-torridgristle's passes
2019-01-17 15:24:04 -06:00
hunterk
ea23a0ab49
use feedback in crt-guest to smooth bloom transitions
2019-01-16 16:21:29 -06:00
hunterk
6ffa629671
some formatting cleanups and add torridgristle's mask to dotmask
2019-01-16 16:12:04 -06:00
hunterk
d81d82ef48
add crt-torridgristle shaders and preset
2019-01-15 11:29:07 -06:00
hunterk
969a763d35
add some parameters and remove distortion from crt-mattias
2019-01-14 10:22:03 -06:00
hunterk
488bcf4038
add crt-guest shaders and presets and LUTify two presets
2019-01-08 16:21:34 -06:00
hunterk
7e796317de
fix lottes-fast on d3d10/11/12 and increase blendoverlay max parameter sizes
2018-12-05 11:35:35 -06:00
hunterk
9b12a840f8
add GritsScanlines shader and preset
2018-10-04 20:44:05 -05:00
hunterk
1035b1b04d
delete old, unused and redundant files, update lottes-multipass
2018-08-27 13:58:32 -05:00
hizzlekizzle
e6ae09b6b1
fix crt-lottes-multipass-interlaced-glow paths
2018-08-22 08:32:49 -05:00
hunterk
935d21ed3a
add crt-mattias based on the 'crt emulation' shadertoy
2018-08-13 20:40:03 -05:00
hizzlekizzle
33129be84e
prevent issues on picky GPUs/compilers
2018-07-19 09:33:42 -05:00
Stuart Carnie
5ad108c3fc
fix(crt): Rename param -> params for SPIRV-Cross compatibility
2018-07-14 15:43:01 -07:00
Stuart Carnie
1e9ed9423d
fix(sinc): kernel is a reserved word for Metal shaders
...
* SPIRV-Cross should handle this
2018-07-14 15:40:56 -07:00
Stuart Carnie
93d3c10cd0
fix(crt-lottes): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:17:50 -07:00
Stuart Carnie
2526a85e14
fix(crt-lottes-multipass): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:13:25 -07:00
Stuart Carnie
f9681bccf4
fix(crt-easymode): SPIRV-Cross compatibility
...
* likely a bug in SPIRV-Cross as it declared a local variable named
param that conflicted with the fragment shader input parameter named
param
2018-07-14 15:03:59 -07:00
Stuart Carnie
c915193e82
fix(crt-royale): Ensures output location is defined for Metal support
...
* error after SPIRV-Cross is that output locations are not defined
2018-07-14 14:42:33 -07:00
hunterk
a5ffea7278
add yee64 and yeetron shaders ported from reshade
2018-06-12 12:29:38 -05:00
hunterk
8f26d985e6
add curvature and moire compensation to crtglow
2018-06-06 16:17:10 -05:00
hunterk
68577a2af7
add crt-hyllian-3d shader and preset
2018-06-06 13:02:53 -05:00
hizzlekizzle
020a59e745
Create moire-resolve.slang
2018-06-01 16:24:32 -05:00
hunterk
36db5c17cb
fix pal-r57shell and remove unnecessary multipass version, add royale ntsc/pal presets
2018-05-02 14:26:13 -05:00
hunterk
a501be6211
add fakelottes shader and preset
2018-04-09 11:52:32 -05:00
hunterk
75090978fb
update snes-hires-blend to match glsl; make image-adjustment play nicer with others
2018-02-14 10:44:24 -06:00
hunterk
fa0b02bf66
add snes-hires-blend shader
2018-02-12 12:41:33 -06:00
hunterk
6dddf979ea
add crt-lottes-fast shader and preset
2018-01-22 12:52:36 -06:00
hunterk
2f74b5fd1f
whoops, delete extraneous file
2018-01-09 11:21:36 -06:00
hunterk
bf78706305
add crt-potato
2018-01-09 11:20:52 -06:00
hunterk
b4203c5f8c
fix disabled runtime parameters code path
2017-12-28 20:34:39 -06:00
hunterk
202d0c7684
crt-royale fixes
2017-11-30 09:03:34 -06:00
hunterk
eaf306f550
temporary fix for royale being too dark
2017-11-29 20:27:50 -06:00
hunterk
760d334b53
massive overhaul of crt-royale and all associated shaders
2017-11-29 13:40:28 -06:00
hunterk
bd3f8eff56
Merge branch 'master' of https://github.com/libretro/slang-shaders
2017-11-09 20:29:48 -06:00
hunterk
f89dc71d76
add ambient-glow border and apply dotmask in linear gamma
2017-11-09 12:34:25 -06:00
hunterk
8ad32974b1
add crt-royale fake-bloom shaders and preset; intel version is broken so no preset for it yet
2017-10-20 23:34:10 -05:00
hunterk
444f4772d3
add crt-hyllian-glow shaders and preset
2017-10-06 09:26:48 -05:00
hunterk
1a73032cfd
fix typo in gtu-famicom that made the combfilter super-dark
2017-09-25 13:57:45 -05:00
hunterk
5ce80162de
fix mask artifacts with phosphorlut and add spec doc as README
2017-08-29 15:34:14 -05:00
hunterk
0822605b7e
add metacrt and pal-r57shell shaders
2017-06-12 16:17:53 -05:00
hunterk
bada8fb234
update crt-lottes-multipass preset
2017-06-01 21:18:32 -05:00
hunterk
578ae7faa2
add crt-frutbunn and add shadertoy link to artifact-colors
2017-05-25 08:24:36 -05:00
hunterk
f9c47b074a
add ntsclut-phosphorlut preset and tweak crtsim ntsc setting
2017-05-04 21:36:39 -05:00
hunterk
6f47464db3
fix beam_horiz_filter, update kurozumi, add fallback to fix my AMD crash
2017-05-04 16:34:39 -05:00
hunterk
8590410b30
try to get some more params working with royale
2017-05-03 16:34:58 -05:00
hunterk
b196ec57df
add crt-caligari
2017-05-01 15:41:26 -05:00
hunterk
740edfbd12
some crtsim tweaks and new preset
2017-04-28 16:08:52 -05:00
hunterk
46172167c9
add crtsim shader
2017-04-27 10:38:48 -05:00
hunterk
5b18ba052f
add runtime phosphor layout selection
2017-03-15 12:25:37 -05:00
hunterk
a450ac1b2f
add crt-nes-mini
2017-03-14 21:03:52 -05:00
hunterk
523aceef44
rework lottes-multipass to be nicer/slower; old version is moved to 'old' subdir
2017-03-08 10:32:29 -06:00
hunterk
b03fd92d81
fix simple_linear_gamma switch in crt-lottes
2017-03-07 16:02:23 -06:00
hunterk
8243af2064
fix oversampling
2017-03-02 10:35:59 -06:00
hunterk
eedf3a8c09
fix crash when curvature isn't defined
2017-03-02 10:20:49 -06:00
hunterk
81faa39b3f
add crt-interlaced-halation and quilez shaders and presets
2017-02-28 14:50:17 -06:00
hunterk
b21a18bc5f
add phosphorlut shader
2017-01-26 16:08:16 -06:00
hunterk
ef130f1a00
fix for weird issue on nvidia shield
2017-01-24 20:30:32 -06:00
hunterk
16f670e623
fix weird issue on nvidia shield
2017-01-24 20:20:24 -06:00
hunterk
ec86a37a4e
add tvout-tweaks shader
2017-01-23 16:56:16 -06:00
hunterk
f8fac3677b
add crt-hyllian-multipass
2017-01-17 10:16:54 -06:00
hunterk
8009dea4d7
break glow-trails to its own shader and add vector-glow presets
2016-12-20 15:36:43 -06:00
Arzed Five
b8f930c86b
(glow) Enforce the R8G8B8A8_SRGB format from within the shaders
2016-12-08 17:49:41 +00:00
hunterk
0640cc2cca
force srgb framebuffers in crt-royale passes
2016-12-07 21:14:21 -06:00
hizzlekizzle
588bccd4a8
switch to 16-bit float framebuffer instead of 32
...
looks the same to me.
2016-12-07 12:05:05 -06:00
Arzed Five
5fdb0ee25d
(gtu-famicom) Style nits, changed div by 2 with mul by 0.5
2016-12-07 01:12:14 +00:00
hunterk
9ee5eb1eb4
move gtu-famicom out of nonfunctional
2016-12-06 18:31:13 -06:00
hunterk
26bccd4bdc
add NTSC-colors option to lottes-glow
2016-10-31 22:48:15 -05:00