Commit graph

8 commits

Author SHA1 Message Date
rz5
417f24a968 Update mudlord-emeraldenvy4.slang 2016-09-28 22:29:47 +01:00
rz5
b29741ca06 Update mudlord-emeraldenvy4.slang 2016-09-28 22:18:46 +01:00
rz5
675de2b5c2 Update mudlord-emeraldenvy4.slang 2016-09-28 22:16:51 +01:00
rz5
0edde43422 Update mudlord-emeraldenvy4.slang 2016-09-28 22:12:43 +01:00
mudlord
915132eb93 Added 2 more example raymarch shaders. 2016-07-29 16:10:55 +10:00
mudlord
72aee76479 Ported a tunnel shader that describes how to render a tunnel procedurally. 2016-07-29 15:04:42 +10:00
mudlord
9a81f4db05 Heh. 2016-07-29 13:26:31 +10:00
mudlord
35227f6dff Added some proof of concept procedural graphics shaders.
These do not postprocess per se, but render entirely new graphics.
This is purely an abuse of the postprocess system. Would be ideal
with async compute, but what the hell :D
2016-07-29 13:25:23 +10:00