hunterk
11f0af188c
move crtglow presets into the correct directory
2016-07-23 15:08:51 -05:00
rz5
7a624837c7
Update crt-easymode.slang
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Optimize a bit more. There is still some chromatic aberration going on: R, G and B are slightly offset from each other horizontally on my screen.
2016-07-21 16:10:09 +01:00
Arzed Five
efd79721cb
(crtglow) Translated the glow set of shaders and their associated
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presets.
2016-07-21 03:01:53 +01:00
hizzlekizzle
95fce03925
whoops, missed one
2016-07-20 11:11:36 -05:00
hizzlekizzle
b4c5c648ce
fix the black dot in crt-geom
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a rounding or divide by zero problem, IIRC.
2016-07-20 11:10:37 -05:00
rz5
c593a895a8
Create crt-cgwg-fast.slang
2016-07-19 02:44:24 +01:00
rz5
b4a3d72ca5
Update crt-geom.slang
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CURVATURE is now working. The problem was due to the replacement of ´´´IN.video_size / IN.texture_size´´´ (a small number representing the scale between the two sizes) with ´´´global.SourceSize.xy ´´´ (much bigger than the previous number).
SHARPER was made to work too.
@hizzlekizzle: I deleted your vec2 angle variable, which was hardcoded to (0, 0) while I was trying to fix the curvature stuff. Feel free to revert that.
2016-07-18 19:16:56 +01:00
hunterk
402940a6be
add dotmask and fix some things with crt-geom
2016-07-18 11:09:14 -05:00
rz5
54fb6ee4b2
Update crt-hyllian.slang
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Cg/HLSL have row major matrices. In GLSL/slang shaders, we have to reverse the operand order around.
This shader should now be completely fixed.
2016-07-18 14:35:00 +01:00
rz5
163c32c3a3
Create crt-hyllian.slang
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I got it to compile.
But the final image is not correct yet.
2016-07-16 13:19:56 +01:00
rz5
29e6c68d4f
Update crt-easymode.slang
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Unbreak the translation.
There's still too much chromatic aberration going.
2016-07-16 00:45:50 +01:00
rz5
04bc4a257e
Create crt-easymode.slang
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Broken translation that at least compiles
2016-07-16 00:28:48 +01:00
rz5
c864dbb2d4
Update crt-geom.slang
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Changed the formatting, tab size is 4 spaces.
Based on the discussion in IRC, I carefully deleted every instance of global.SourceSize.zw, because z = 1/x and w = 1/y and zw is NOT the same as IN.video_size.
2016-07-16 00:01:38 +01:00
hunterk
f14ba96715
update still-broken crt-geom
2016-07-15 14:24:05 -05:00
hunterk
3d9d246dc4
bring back the hacky clamp fix
2016-07-13 15:35:51 -05:00
hunterk
08433c4564
blind commit ntsc
2016-07-12 23:38:02 -05:00
hunterk
0ea5a88200
blind commit for crt-geom
2016-07-12 21:55:48 -05:00
hizzlekizzle
b5a1690f9a
remove clamp fix that didn't work anyway
2016-07-12 19:44:26 -05:00
hunterk
73db8b3fd2
add crt-lottes
2016-07-12 15:20:15 -05:00
Hans-Kristian Arntzen
7ea771e71f
Use #include in crt/ shaders.
2016-03-25 17:34:21 +01:00
Hans-Kristian Arntzen
1d33c8decb
Use textureLodOffset. Save some ALU!
2016-02-23 23:04:48 +01:00
Hans-Kristian Arntzen
7b1827a213
Add initial CRT-cubic and CRT-lanczos.
2016-02-16 22:56:22 +01:00