Commit graph

88 commits

Author SHA1 Message Date
metallic77 9baa8162a5
Update chromaticity.slang
automate color modes
2023-06-11 12:03:00 +03:00
Dogway 6f97a8e547
Grade 2023 - Update
- Bugfixes and code optimizations
2023-06-03 22:07:43 +01:00
metallic77 584f18b1c6
add chromaticity (#435)
* Add files via upload

* add chromaticity
2023-05-28 12:45:59 -05:00
metallic77 a6305a1789
Update ega.slang (#426)
add CGA mode
2023-05-13 07:21:57 -05:00
metallic77 954467430c
Update fake-crt-geom-potato.slang (#425)
* Update fake-crt-geom-potato.slang

* add retro-palettes

* Add EGA filter with dithering
2023-05-12 21:42:31 -05:00
Dogway 7ee946ee62
glass - update 2023-05-11 14:52:31 +01:00
Dogway d425ae89f2
grade - refactor 2023-05-11 14:52:24 +01:00
metallic77 d114c41686
add night-mode (#414)
* Update crt-consumer.slang

Removed NTSC as it conflicts with saturation/hue, and can be used as a separate pass anyway. Fixed some mistakes. Massive speed-up from 120 fps to 450 fps on Intel HD630.

* Update crt-gdv-mini-ultra.slang

Removed NTSC,  some corrections too.

* Update zfast_crt_composite.slang

* Update fake-crt-geom.slang

* Add files via upload

* add night_mode

* Update lanczos16.slang

fix minor artifacts

* Brightness fix scanline.slang

Permanent Brightness fix. No need to adjust "SCANLINE_BASE_BRIGHTNESS.

* fix scanlines misalignment
2023-05-01 08:27:13 -05:00
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk 37a46fd102
fix malformed presets (#370)
* fix preset parsing issues from https://github.com/libretro/slang-shaders/issues/369

* one more preset fixed

* fix some malformed preset directives

* fix preset lines erroneously ending in semicolons

* fix another malformed preset directive

* make sure grade and glass at least load properly

* comment one more bad path
2023-02-24 07:35:58 -06:00
hunterk b814c58f44 fix path in comment 2022-09-23 23:12:04 -05:00
hunterk bc55ed1f7b move all of the misc shaders into a subdir and give them presets to be in-line with the rest of the repo 2022-09-23 23:04:05 -05:00
hizzlekizzle 3f67e1870d
fix #255
works around rounding differences on different GPUs/drivers
2022-07-23 07:45:56 -05:00
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00
Autechre f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus 46cbd81131 Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390' in the RetroArch repository 2021-12-22 00:25:08 +00:00
hunterk d052454535 update bob-deinterlacing and remove now-redundant bob-and-ghost 2021-10-13 19:20:23 -05:00
hunterk 70256e15f6
add more blurs, ss-gamma-ramp, updated nds color (#176)
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
Dogway ba36486cb2
Add glass.slang (#169)
Glass shader for CRT related artifacts
2021-02-17 12:20:18 -06:00
Dogway eb1a213dee grade.slang - gamma and temperature rework 2020-12-17 22:54:07 +00:00
hunterk 9e9804c428 switch interlacing's detection to use OriginalSize to improve compatibility with prescaling passes 2020-12-08 14:10:07 -06:00
hunterk 547e9671bd move/add stereoscopic-3D shaders to match glsl repo 2020-09-08 15:35:43 -05:00
Dogway e7c699f7fe Update grade.slang 2020-07-27 20:34:45 +01:00
Dogway 1d654b5049 grade - compute white point in CIExy 2020-07-27 17:42:36 +01:00
Dogway 8ee69f0a78
update grade.slang (#145)
* update grade.slang

Gamma pipeline relogic
Fix LUT implementation
Fix rolled_gain function
New otuput space: Rec.709
Fixed some defaults (output space to 4.0, and temperature to D55)

* update.slang

fix back output space default
2020-07-10 11:47:44 -05:00
Dogway 4260ef8f8b Create grade.slang 2020-06-22 14:40:53 +01:00
Syhles 4754896dc6
Missing rgb_grain selection? 2020-04-29 01:22:38 -04:00
hunterk 239b6f01be add modular image adjustment shader 2020-04-28 22:37:24 -05:00
Dogway 49c860f6ac
Update white_point.slang 2020-03-31 18:55:49 +01:00
Dogway 993d463a2c
Update white_point.slang
Ported updated white_point.glsl to slang format.
2020-03-31 10:36:51 +01:00
hunterk ef7bbb1b82 move simple scanline shaders out of misc and fix hlsl function name collision 2019-12-16 11:19:39 -06:00
hunterk 1bb122b476 add accessibility_mods shader 2019-08-06 12:32:19 -05:00
hunterk 240d2b5b90 forgot license block for bead 2019-08-01 16:02:28 -05:00
hunterk 78ba1dbcc9 add bead by request :) 2019-08-01 16:01:43 -05:00
hunterk 3d694820d1 move ascii to misc and delete preset 2019-08-01 08:35:50 -05:00
hunterk 968325ddb3 add torridgristle's Jzazbz code to colorspace-tools 2019-07-04 22:52:11 -05:00
hunterk e9dfc8143e fix broken paths and add edge-detect shader; closes #101 2019-05-22 14:24:40 -05:00
hunterk e6d6393744 add cgwg-famicom-geom and move all raw palette shaders into a new subdir 2019-05-20 14:58:19 -05:00
hunterk b340d6cee3 add white_point and update color-mangler 2019-05-02 13:20:07 -05:00
hunterk f8459caaf1 add some shaders and LUTs from torridgristle and crt-royale-xm29 preset 2018-12-04 22:29:25 -06:00
hunterk 5936c56809 update anti-flicker description and license block 2018-03-30 08:35:38 -05:00
hunterk 4b672912a5 add anti-flicker shader 2018-03-29 16:06:57 -05:00
hunterk 994fc49f12 prevent rounding errors with deinterlacing shaders 2018-03-20 20:28:08 -05:00
hunterk 8d2bf6a8fe add snes-blend-and-bob shader 2018-02-16 16:38:09 -06:00
hunterk 75090978fb update snes-hires-blend to match glsl; make image-adjustment play nicer with others 2018-02-14 10:44:24 -06:00
hunterk 3b1a4b3319 add cmyk-halftone-dot shaders and preset 2017-10-11 14:32:36 -05:00
hunterk fa779f3162 add RiskyJumps' scanlines-sine-abs shader 2017-07-11 10:24:41 -05:00
hunterk 1358afeace add cocktail-cab and bob shaders 2017-07-10 16:10:49 -05:00
hunterk 58a0a9d75d add scanline-fract shader 2017-07-05 16:30:53 -05:00
hunterk 4d9b8bb8e5 add deband shader from mpv 2017-05-09 15:47:08 -05:00