hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit ( #375 )
...
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk
b23a0c215a
remove 1x scaling caused by #104 's fix
2019-06-02 22:12:28 -05:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
hizzlekizzle
b40ba3d4a2
whoops, missed sabr changes in last commit
2019-05-23 09:10:08 -05:00
hunterk
8f07c63b0c
optimize sabr-hybrid-deposterize for 25 percent better performance
2017-03-29 10:12:05 -05:00
hunterk
8d169b3c19
make sabr-hybrid-deposterize into single-pass for testing
2017-03-27 16:04:05 -05:00
hunterk
fa95194a25
base sabr on native GLSL version instead of Cg port
2017-03-27 10:00:29 -05:00
hunterk
82e0df9c32
add sabr-hybrid-deposterize
2016-11-03 15:16:39 -05:00
hunterk
b8816f559c
add ds-hybrid shader and sabr presets
2016-10-19 11:36:45 -05:00
hunterk
43c28f1f15
add a bunch of hyllian shaders
2016-09-29 14:53:20 -05:00