hunterk
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ae4d9317c9
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update gameboy with parameters and push constants
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2016-08-02 12:55:54 -05:00 |
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hunterk
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e3767d39bc
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switch gameboy shader to use LUTs again
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2016-08-02 12:32:59 -05:00 |
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hunterk
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e3e6c7b93d
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get gameboy shader working
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2016-07-25 09:57:15 -05:00 |
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Arzed Five
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70d30ead4b
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A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
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2016-07-24 03:59:55 +01:00 |
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hizzlekizzle
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14c6533193
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remove extraneous originalhistorysizes
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2016-07-21 08:43:59 -05:00 |
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Arzed Five
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a61f86864f
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More MAD optimizations
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2016-07-20 23:25:20 +01:00 |
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Arzed Five
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18a6182b0d
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Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
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2016-07-20 22:50:07 +01:00 |
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hunterk
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e060625eef
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add broken gameboy shader
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2016-07-19 15:17:23 -05:00 |
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