hizzlekizzle
|
04081a285b
|
delete trash file
unused, misnamed
|
2019-04-05 10:19:54 -05:00 |
|
hunterk
|
52db21c079
|
fixes for various compiler nits
|
2019-01-29 16:32:54 -06:00 |
|
hunterk
|
c72686bc77
|
add shock shader
|
2018-12-13 22:21:55 -06:00 |
|
hunterk
|
5f0957d066
|
add torridgristle's smuberstep, controlled_sharpness and ewa_curvature shaders
|
2018-11-19 22:36:51 -06:00 |
|
hunterk
|
36d2e355cc
|
add rAA shaders and preset
|
2018-10-26 20:27:37 -05:00 |
|
Stuart Carnie
|
656c08b465
|
fix(aa-shader): texture2d is a data type in Metal
* SPIRV-Cross should handle this
|
2018-07-15 13:43:03 -07:00 |
|
hunterk
|
148477b18a
|
couple of cleanups on reverse-aa
|
2018-04-05 15:27:44 -05:00 |
|
aliaspider
|
027733b845
|
add reverse-aa.
|
2018-04-05 05:19:13 +01:00 |
|
hunterk
|
d30218fd22
|
dunno when this broke, but... fix smaa
|
2017-06-21 11:59:01 -05:00 |
|
hunterk
|
f0bcd4ad50
|
add sharpsmoother, aa-shader-4.0-level2 shaders and presets
|
2017-06-14 10:26:50 -05:00 |
|
hunterk
|
6ec3d2aba4
|
use mudlord's LUTs
|
2016-11-01 16:25:58 -05:00 |
|
hunterk
|
b8ce1d7a9d
|
add SMAA shader
|
2016-10-31 11:01:11 -05:00 |
|
hunterk
|
1a571177de
|
add fxaa to anti-aliasing shaders
|
2016-09-17 20:33:10 -05:00 |
|
hunterk
|
caab2e23f8
|
move antialiasing into main directory
|
2016-08-11 08:50:07 -05:00 |
|