fishcu
6f921ee481
Optimize and simplify Pixel AA, Average Fill, and Blur Fill presets ( #467 )
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* Simplify pixel AA; Dependents to be refactored
* Finish refactoring pixel_aa itself; Dependent presets TBD
* Update average and border fill
* Tune default blur strengths in blur fill
* Clean up includes
* Minor corrections
2023-07-29 16:32:34 -05:00
Isaac
c7bde72060
Add pixel AA to fill shaders
2023-06-27 21:30:14 +02:00
fishcu
59e6aa174a
Fix some further scaling bugs in border fill shaders ( #458 )
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* Fix more scaling bugs in border fill shaders
* Fix numerical issues; Remove useless mipmap
2023-06-24 22:40:26 -05:00
Isaac
13f4d9184e
Reduce blur fill shimmering with lowpass filter
2023-06-23 00:09:43 +02:00
fishcu
dd7db517ee
Fix scaling in border fill shaders ( #454 )
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* Debug commit; Seems working, before cleanup
* Clean up
* Bump versions; Add changes to log
2023-06-21 18:08:10 -05:00
Isaac
4e458acaad
Fix bug with glcore driver of blur fill shader
2023-06-16 20:05:18 +02:00
Isaac
6e691226b4
Update average fill
2023-06-14 22:32:01 +02:00
fishcu
b9d89d63db
Add blur fill ( #446 )
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* Initial commit, WIP
* First working version; stretching the blur will require some refactoring
* Add blur extension to borders
* Implement 'trippy mode' (disable blur, show tiled)
* Implement proper scaling, cropping, and centering independent of viewport res
* Clean up; Fix bug with small blur pass resolutions
* Add blur strength presets; Polish
* Add background gamma adjustment
2023-06-14 14:21:36 -05:00