hizzlekizzle
eca36c3b04
remove viewport scaling from crt-sony-megatron.slangp
...
causes problems in some cases, apparently
2023-09-09 08:43:07 -05:00
hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit ( #375 )
...
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
MajorPainTheCactus
aca330764a
Reintroduced all the standard OETF and EOTF functions for all the rec. standards
...
Added gamma cut off values so people can adjust the gamma switch over point between equations as the standards define
Refactored the parameters and broke out values to be more clear
2023-01-18 22:25:25 +00:00
MajorPainTheCactus
67eaa5141d
Fixed performance issues for shadow masks on android devices - now runs at 60fps at 1440p on Snapdragon 865 (OnePlus 8 Pro)
2022-12-02 22:50:01 +00:00
MajorPainTheCactus
e5de193625
Fixed performance issues for slot masks on low power ARM devices like mobile android phones
...
Improved performance issues for shadow masks on low power ARM devices like mobile android phones
2022-12-01 22:49:46 +00:00
MajorPainTheCactus
e0780ba37f
Attempt to fix performance on android devices of shadow and slot masks
2022-11-29 22:13:55 +00:00
MajorPainTheCactus
f70ce8158b
Removed gamma guards as they were corrupting the image as you went to the extremes of gamma - this is not what the various standard's do. I will revisit this once I figure out why they are needed and why they are corrupting the image for now they are out.
2022-11-11 22:41:24 +00:00
MajorPainTheCactus
77a6d1d561
Made the default white nits 200 and the default peak nits 1000 to better match the Samsung S95B
...
Removed all nit values from the presets as this is all TV dependent
2022-11-10 21:10:29 +00:00
MajorPainTheCactus
c4bd56c2cb
Fixed up slot masks that were broken during my last large refactor
...
Made the 4K slot masks slightly taller which now makes them different to the 1080p slot masks. Users can now switch between these sizes if they wish by selecting the 1080p or 4K.
2022-11-04 23:05:04 +00:00
MajorPainTheCactus
e37ed7cff0
Fixed gamma in to use the proper rec. 601 transfer function
2022-10-25 22:41:35 +01:00
MajorPainTheCactus
34e0fb10d2
Added mask accurate, colour accurate switch which effects HDR and DCI-P3 to parameters so that users can choose whether they want 100% pitch black mask or more correct looking colours i.e. not so yellow-y looking greens. Defaults to latter which is the original behaviour.
2022-09-22 23:24:47 +01:00
MajorPainTheCactus
2dddb330a7
Fixed primary transforms for wide colour gamut systems such as HDR breaking the mask and resulting in muddy colours
2022-09-21 21:27:00 +01:00
MajorPainTheCactus
2f87c8f10d
Fixed DCI-P3 transform error - we now have a correct DCI-P3 space
2022-09-19 20:49:34 +01:00
MajorPainTheCactus
27915dac91
Fixed 800TVL BGR aperture grille mask Recalibrated the sammy atomiswave preset that now takes advantage of the high precision gamma Reorganised the gamma parameters to be a bit more intuitive than gamma in/out - doesn't effect presets
2022-09-18 22:15:26 +01:00
MajorPainTheCactus
ea2dbd1818
Fix for first output buffer precision - this caused a whole load of issues with gamma. I've reset all the gamma in values and given them a base line. This fix should give a good boost to image quality.
2022-09-17 21:24:22 +01:00
MajorPainTheCactus
db01a785f1
Fixed 300TVL 4K aperture grille mask
2022-08-20 15:29:12 +01:00
MajorPainTheCactus
4c7d11cd60
Added 1080p masks
...
Added OLED mask support
2022-08-19 22:16:56 +01:00
MajorPainTheCactus
23f22288d0
Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets
2022-05-10 22:18:30 +01:00
MajorPainTheCactus
8691daf16e
Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in
2022-04-16 22:10:47 +01:00
MajorPainTheCactus
e0fa8ba1f3
Fixed colour issues when skipping phosphor gamuts Fixed gamma curves cropping dark colours (as per spec but not wanted early on in colour correction) Fixed up SDR presets to have zero values for main colour controls apart from gamma which is moved up to try and compensate for the dimmness
2022-04-15 16:19:16 +01:00
MajorPainTheCactus
372ef75e5c
Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration
2022-04-09 21:53:37 +01:00
MajorPainTheCactus
57df3c0c12
Added NTSC support to 'crappy tv' preset otherwise known as the AEG CTV-4800-VT
2022-03-26 22:58:47 +00:00
MajorPainTheCactus
e24239523d
Fixed all the presets as I hadn't included crt-sont-megatron.slangp - oops! Added SDR versions of all the shader presets for ease of use Renamed original presets with hdr postfix Inverted HDR shader value so SDR is on 0 and HDR is on 1
2022-03-24 22:09:16 +00:00
MajorPainTheCactus
aba9624731
Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function
2022-03-20 21:22:06 +00:00
MajorPainTheCactus
da1a96f04e
Added 4K 300TVL support (8K still to do) Added Sony PVM 1910 simulation Added Virtua Fighter Arcade simulation (still a little early) Cleaned up parameters with uneeded/confusing instructions
2022-03-17 21:33:41 +00:00
MajorPainTheCactus
2237891c65
Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution
...
Fixed include path slashes
2022-03-14 23:22:02 +00:00
MajorPainTheCactus
6be1217655
Rename and rebranding to Sony Megatron
2022-03-11 12:57:09 +00:00
MajorPainTheCactus
b2162f07af
Added SDR mode Added saturation colour grade Fixed sondy pvm shader brightness
2022-03-11 00:01:10 +00:00
MajorPainTheCactus
248f0a775c
Added gamma, brightness and contrast controls
2022-03-07 21:57:58 +00:00
MajorPainTheCactus
5e6351e2c7
Moved scanline_size out to main shader for easier integration with HSM
2022-03-05 15:53:41 +00:00
MajorPainTheCactus
55e0796400
Fixed gamma curve - was using sRGB now using rec.601 / rec.709 gamma curve Added NTSC-U, NTSC-J, PAL colour systems and corresponding default white points Added colour grading: white temperature, brightness, contrast
2022-03-05 15:40:20 +00:00
MajorPainTheCactus
573cde5945
Renamed parameters and added 'hcrt' prefix to them.
2022-02-28 21:51:08 +00:00
MajorPainTheCactus
b0e9044a72
Standardized the code to the general RetroArch shaders standard
2022-02-27 12:31:28 +00:00
MajorPainTheCactus
ced4c91384
Fixed a load of bugs with vertical and horizontal convergence
2022-02-26 13:06:28 +00:00
MajorPainTheCactus
c36d5be84d
Simplified the shader framework to have one master shader instead of three which meant I can remove a whole load of files
2022-02-25 20:33:25 +00:00
MajorPainTheCactus
c511d122c1
Added Viewsonic SuperClear A90f+ simulation Added numerous shadow masks
2022-02-10 21:53:13 +00:00
MajorPainTheCactus
ff7baae3d1
Fixed up the presets for Bang & Olufsen MX8000 and Sony PVM 20L4 Added ability to dial out the horizontal blur to widen black gaps Defaulted the main shaders to standard settings not for any TV
2022-02-07 22:29:54 +00:00
MajorPainTheCactus
e755fbb0f2
Refactored shader to support shadow and dot masks - added crt-shadow-mask-hdr.slang, crt-dot-mask-hdr.slang Added Bang & Olufsen TV preset (shadow mask) Added Toshiba Microfilter TV preset (dot mask) Renamed crt-sony-pvm-4k-hdr.slang to more general crt-aperture-grille-hdr.slang Moved header files into an include directory
2022-02-06 22:12:18 +00:00
majorpainthecactus
d265f56309
Fixed BGR Fixed scaling instructions Broke up horizontal attributes into their own channels i.e we now have horizontal beam characteristics Dabbled with values accordingly
2022-02-05 23:09:54 +00:00
majorpainthecactus
99246550c5
Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code
2022-02-04 21:55:51 +00:00
majorpainthecactus
0af8be9016
Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers
2022-01-29 22:58:56 +00:00
majorpainthecactus
dd50fe6410
Increased sharpness to better match my PVM 2730
2022-01-07 16:42:37 +00:00
majorpainthecactus
dc11427819
Fixed glitch in centre of screen when using certain aspect ratio's.
2022-01-07 14:22:59 +00:00
majorpainthecactus
94c514fe80
Better colour match the PVM 2730
2022-01-01 21:56:55 +00:00
hunterk
582b9fe1ec
move the HDR shaders to their own directory, since they have specific requirements
2021-12-30 17:41:07 -06:00