hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit ( #375 )
...
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk
fc28962ff5
fix a few more stragglers
2019-06-03 10:20:05 -05:00
hunterk
b23a0c215a
remove 1x scaling caused by #104 's fix
2019-06-02 22:12:28 -05:00
LazyBumHorse
c77ee22edc
readd braid-rewind with syntax fix
2019-05-29 15:52:18 +02:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
hunterk
8cea816700
get rid of braid-rewind since slang doesn't support FrameDirection
2019-05-24 09:21:05 -05:00
jdgleaver
31e16c5915
Add frame mixing shaders
2018-12-06 17:17:27 +00:00
Monroe88
a7af38a06f
Add a response time shader to /motionblur
2018-02-18 16:02:20 -06:00
Arzed Five
e585d6cb3d
(motionblur) Everything ported to slang.
...
The braid-rewind shader won't compile because it relies on
'global.FrameDirection', meant to be the counterpart to Cg's
IN.frame_direction.
2016-08-03 20:04:57 +01:00