Commit graph

9 commits

Author SHA1 Message Date
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk fc28962ff5 fix a few more stragglers 2019-06-03 10:20:05 -05:00
hunterk b23a0c215a remove 1x scaling caused by #104's fix 2019-06-02 22:12:28 -05:00
LazyBumHorse c77ee22edc readd braid-rewind with syntax fix 2019-05-29 15:52:18 +02:00
LazyBumHorse 0a2b35ec11 replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
hunterk 8cea816700 get rid of braid-rewind since slang doesn't support FrameDirection 2019-05-24 09:21:05 -05:00
jdgleaver 31e16c5915 Add frame mixing shaders 2018-12-06 17:17:27 +00:00
Monroe88 a7af38a06f Add a response time shader to /motionblur 2018-02-18 16:02:20 -06:00
Arzed Five e585d6cb3d (motionblur) Everything ported to slang.
The braid-rewind shader won't compile because it relies on
'global.FrameDirection', meant to be the counterpart to Cg's
IN.frame_direction.
2016-08-03 20:04:57 +01:00