Commit graph

10 commits

Author SHA1 Message Date
metallic77 bd3cbebeee
Update res-independent-scanlines.slang 2023-04-26 09:18:55 +03:00
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
MajorPainTheCactus aba9624731 Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function 2022-03-20 21:22:06 +00:00
hunterk be86380ca2 add scanlines-rere and fix typo 2021-11-20 09:18:02 -06:00
hunterk a4344d6e24 move integer-scaling-scanlines to match other directories; create presets for other scanline shaders 2021-09-05 08:21:44 -05:00
Autechre d864d51462
Update integer-scaling-scanlines.slang 2021-09-05 04:03:46 +02:00
MajorPainTheCactus 65cb75e53c Added integer scaling mode pixel perfect scanline shader for use with the new HDR mode in RetroArch 2021-09-04 11:17:02 +01:00
hunterk 5fd80ad7ea make res-independent scanlines better, add built-in res control to geom 2020-04-27 14:45:44 -05:00
hunterk b778a6b7cb make res-independent scanlines a little thinner and adjustable brightness 2019-12-18 16:21:01 -06:00
hunterk ef7bbb1b82 move simple scanline shaders out of misc and fix hlsl function name collision 2019-12-16 11:19:39 -06:00