Commit graph

8 commits

Author SHA1 Message Date
hunterk bf33cd281b rename 'retro' to 'interpolation' and move bevel and retro to handheld 2019-07-31 16:21:41 -05:00
Stuart Carnie 14e9028e33 fix(cross): rename identifiers for SPIRV-Cross compatibility 2018-07-15 13:53:44 -07:00
hunterk 0acd9db91c whoops, already had so moving it to top 2017-01-19 14:13:15 -06:00
hunterk 6d868df91a add author block to AANN 2017-01-19 14:09:16 -06:00
Monroe88 c9bc79e10a (AANN) Add parameters 2016-08-14 14:12:16 -05:00
rz5 a0608ed481 Update aann.slang
Notable changes:
* As per https://www.opengl.org/wiki/GLSL_Optimizations, I tried replacing divisions with multiplications.
* All the color space conversion functions accept (and work on) vectors instead of single.

This part is subjective, but I formatted the code all around based on my idea of what looks most legible  .

@wareya, @Monroe88: Hi, could you both take a quick glance at my multiply-add optimizations? The wiki says it would make it faster, dunno by how much but it was easy to change and it didn't hinder legibility too much.
2016-07-19 14:20:30 +01:00
Monroe88 6a6fc86cf3 (AANN) Update to latest version 2016-07-18 21:08:02 -05:00
hunterk fb4f5d002b add aann and sharp-bilinear and broken pixellate 2016-07-14 15:54:54 -05:00