Commit graph

78 commits

Author SHA1 Message Date
hunterk 6a8527a94e add actual gb-pass-5 port 2016-08-13 21:39:30 -05:00
hizzlekizzle e4bffb247e whoops, committed wrong file :O 2016-08-13 21:07:26 -05:00
hizzlekizzle 0688fdec62 Merge pull request #35 from Monroe88/patch-3
Handheld folder changes
2016-08-13 21:02:53 -05:00
hunterk d4b918338e add straight port of console-border last pass 2016-08-13 19:24:41 -05:00
Monroe88 a363633558 Add Pokefan531's newest color shaders. Keep original gba-color around as gba-color-old. 2016-08-13 11:08:45 -05:00
Monroe88 de93a3b37c Add gameboy-light and gameboy-pocket presets 2016-08-13 11:03:25 -05:00
Monroe88 26f4ccad95 Rearrange handheld folder to match common-shaders layout 2016-08-13 11:02:02 -05:00
Tatsuya79 aaf7a99e55 GBA border better lighting effect and scaling. 2016-08-07 12:42:05 +02:00
Arzed Five ffc0db1243 (handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses
it.
2016-08-07 00:15:10 +01:00
Tatsuya79 11f79872ad console-border: Display border on top. 2016-08-06 15:06:04 +02:00
Arzed Five e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
2016-08-05 22:25:21 +01:00
hunterk 2455dacc69 add game gear console borders 2016-08-05 15:19:50 -05:00
hunterk 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader 2016-08-05 15:07:34 -05:00
hunterk 09f0cdd84c add neo geo pocket color console-borders 2016-08-05 12:12:46 -05:00
hunterk 7e7414103b add gba console-borders 2016-08-05 12:00:29 -05:00
hunterk cc9d9efefc add gbc console borders 2016-08-05 11:36:34 -05:00
hunterk ae4d9317c9 update gameboy with parameters and push constants 2016-08-02 12:55:54 -05:00
hunterk e3767d39bc switch gameboy shader to use LUTs again 2016-08-02 12:32:59 -05:00
hunterk e3e6c7b93d get gameboy shader working 2016-07-25 09:57:15 -05:00
Arzed Five 70d30ead4b A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
2016-07-24 03:59:55 +01:00
hizzlekizzle 14c6533193 remove extraneous originalhistorysizes 2016-07-21 08:43:59 -05:00
hizzlekizzle 354d0b8b43 couple of changes related to previous pass
currently broken but whatever
2016-07-21 08:42:22 -05:00
hunterk 762dfe1cb5 add lcd-cgwg and dot shaders to handheld 2016-07-21 08:39:08 -05:00
Arzed Five a61f86864f More MAD optimizations 2016-07-20 23:25:20 +01:00
Arzed Five 18a6182b0d Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
2016-07-20 22:50:07 +01:00
hizzlekizzle 9c30c6dc03 access pass 1 correctly 2016-07-19 19:52:03 -05:00
hunterk e060625eef add broken gameboy shader 2016-07-19 15:17:23 -05:00
Arzed Five d0ef0cc60c Translated gba-color.cg.
No obvious bugs were spotted.
2016-07-18 15:28:57 +01:00