MajorPainTheCactus
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e37ed7cff0
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Fixed gamma in to use the proper rec. 601 transfer function
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2022-10-25 22:41:35 +01:00 |
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MajorPainTheCactus
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34e0fb10d2
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Added mask accurate, colour accurate switch which effects HDR and DCI-P3 to parameters so that users can choose whether they want 100% pitch black mask or more correct looking colours i.e. not so yellow-y looking greens. Defaults to latter which is the original behaviour.
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2022-09-22 23:24:47 +01:00 |
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MajorPainTheCactus
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27915dac91
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Fixed 800TVL BGR aperture grille mask Recalibrated the sammy atomiswave preset that now takes advantage of the high precision gamma Reorganised the gamma parameters to be a bit more intuitive than gamma in/out - doesn't effect presets
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2022-09-18 22:15:26 +01:00 |
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MajorPainTheCactus
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ea2dbd1818
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Fix for first output buffer precision - this caused a whole load of issues with gamma. I've reset all the gamma in values and given them a base line. This fix should give a good boost to image quality.
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2022-09-17 21:24:22 +01:00 |
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MajorPainTheCactus
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4c7d11cd60
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Added 1080p masks
Added OLED mask support
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2022-08-19 22:16:56 +01:00 |
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MajorPainTheCactus
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23f22288d0
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Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets
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2022-05-10 22:18:30 +01:00 |
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MajorPainTheCactus
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8691daf16e
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Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in
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2022-04-16 22:10:47 +01:00 |
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MajorPainTheCactus
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e0fa8ba1f3
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Fixed colour issues when skipping phosphor gamuts Fixed gamma curves cropping dark colours (as per spec but not wanted early on in colour correction) Fixed up SDR presets to have zero values for main colour controls apart from gamma which is moved up to try and compensate for the dimmness
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2022-04-15 16:19:16 +01:00 |
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MajorPainTheCactus
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372ef75e5c
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Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration
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2022-04-09 21:53:37 +01:00 |
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MajorPainTheCactus
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e24239523d
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Fixed all the presets as I hadn't included crt-sont-megatron.slangp - oops! Added SDR versions of all the shader presets for ease of use Renamed original presets with hdr postfix Inverted HDR shader value so SDR is on 0 and HDR is on 1
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2022-03-24 22:09:16 +00:00 |
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MajorPainTheCactus
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aba9624731
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Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function
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2022-03-20 21:22:06 +00:00 |
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MajorPainTheCactus
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da1a96f04e
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Added 4K 300TVL support (8K still to do) Added Sony PVM 1910 simulation Added Virtua Fighter Arcade simulation (still a little early) Cleaned up parameters with uneeded/confusing instructions
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2022-03-17 21:33:41 +00:00 |
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MajorPainTheCactus
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2237891c65
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Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution
Fixed include path slashes
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2022-03-14 23:22:02 +00:00 |
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