hunterk
|
e3e6c7b93d
|
get gameboy shader working
|
2016-07-25 09:57:15 -05:00 |
|
Arzed Five
|
70d30ead4b
|
A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
|
2016-07-24 03:59:55 +01:00 |
|
hizzlekizzle
|
14c6533193
|
remove extraneous originalhistorysizes
|
2016-07-21 08:43:59 -05:00 |
|
hizzlekizzle
|
354d0b8b43
|
couple of changes related to previous pass
currently broken but whatever
|
2016-07-21 08:42:22 -05:00 |
|
hunterk
|
762dfe1cb5
|
add lcd-cgwg and dot shaders to handheld
|
2016-07-21 08:39:08 -05:00 |
|
Arzed Five
|
a61f86864f
|
More MAD optimizations
|
2016-07-20 23:25:20 +01:00 |
|
Arzed Five
|
18a6182b0d
|
Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
|
2016-07-20 22:50:07 +01:00 |
|
hizzlekizzle
|
9c30c6dc03
|
access pass 1 correctly
|
2016-07-19 19:52:03 -05:00 |
|
hunterk
|
e060625eef
|
add broken gameboy shader
|
2016-07-19 15:17:23 -05:00 |
|
Arzed Five
|
d0ef0cc60c
|
Translated gba-color.cg.
No obvious bugs were spotted.
|
2016-07-18 15:28:57 +01:00 |
|