Commit graph

3 commits

Author SHA1 Message Date
rz5 a0608ed481 Update aann.slang
Notable changes:
* As per https://www.opengl.org/wiki/GLSL_Optimizations, I tried replacing divisions with multiplications.
* All the color space conversion functions accept (and work on) vectors instead of single.

This part is subjective, but I formatted the code all around based on my idea of what looks most legible  .

@wareya, @Monroe88: Hi, could you both take a quick glance at my multiply-add optimizations? The wiki says it would make it faster, dunno by how much but it was easy to change and it didn't hinder legibility too much.
2016-07-19 14:20:30 +01:00
Monroe88 6a6fc86cf3 (AANN) Update to latest version 2016-07-18 21:08:02 -05:00
hunterk fb4f5d002b add aann and sharp-bilinear and broken pixellate 2016-07-14 15:54:54 -05:00