MajorPainTheCactus
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f70ce8158b
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Removed gamma guards as they were corrupting the image as you went to the extremes of gamma - this is not what the various standard's do. I will revisit this once I figure out why they are needed and why they are corrupting the image for now they are out.
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2022-11-11 22:41:24 +00:00 |
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MajorPainTheCactus
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2dddb330a7
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Fixed primary transforms for wide colour gamut systems such as HDR breaking the mask and resulting in muddy colours
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2022-09-21 21:27:00 +01:00 |
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MajorPainTheCactus
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2f87c8f10d
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Fixed DCI-P3 transform error - we now have a correct DCI-P3 space
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2022-09-19 20:49:34 +01:00 |
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MajorPainTheCactus
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23f22288d0
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Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets
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2022-05-10 22:18:30 +01:00 |
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MajorPainTheCactus
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8691daf16e
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Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in
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2022-04-16 22:10:47 +01:00 |
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MajorPainTheCactus
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e0fa8ba1f3
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Fixed colour issues when skipping phosphor gamuts Fixed gamma curves cropping dark colours (as per spec but not wanted early on in colour correction) Fixed up SDR presets to have zero values for main colour controls apart from gamma which is moved up to try and compensate for the dimmness
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2022-04-15 16:19:16 +01:00 |
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MajorPainTheCactus
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372ef75e5c
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Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration
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2022-04-09 21:53:37 +01:00 |
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