hunterk
5f0957d066
add torridgristle's smuberstep, controlled_sharpness and ewa_curvature shaders
2018-11-19 22:36:51 -06:00
Hans-Kristian Arntzen
f4aa4c4f9b
Add the pseudo-bandlimited pixel upscaler.
2018-08-27 21:13:30 +02:00
Stuart Carnie
14e9028e33
fix(cross): rename identifiers for SPIRV-Cross compatibility
2018-07-15 13:53:44 -07:00
hunterk
81faa39b3f
add crt-interlaced-halation and quilez shaders and presets
2017-02-28 14:50:17 -06:00
hunterk
b63a904399
add bevel shader
2017-01-23 16:34:10 -06:00
hunterk
3f8da2fe14
add smootheststep shader
2017-01-23 16:23:57 -06:00
hunterk
0acd9db91c
whoops, already had so moving it to top
2017-01-19 14:13:15 -06:00
hunterk
6d868df91a
add author block to AANN
2017-01-19 14:09:16 -06:00
hunterk
8df1213ad5
add pixellate license
2017-01-19 13:48:22 -06:00
hunterk
87c4e92a8b
fix undershot in automatic prescale at exact integer scales
2017-01-19 10:08:19 -06:00
hunterk
7f57e74535
fix some dumb mistakes
2017-01-18 12:45:32 -06:00
hunterk
9846f2de0b
add option to interpolate in linear gamma
2017-01-17 16:38:39 -06:00
hunterk
7c2c7406ab
change some gl_FragCoords to match spec doc
2017-01-06 12:55:04 -06:00
hizzlekizzle
4aa0679176
add default auto-pre-scale to sharp-bilinear
2016-12-30 08:28:09 -06:00
hunterk
cd2d282159
add ascii art shader and fix ds-hybrid
2016-10-19 22:30:27 -05:00
hizzlekizzle
d1e050686b
fix pixellate, hopefpully
2016-09-02 21:23:43 -05:00
Monroe88
c9bc79e10a
(AANN) Add parameters
2016-08-14 14:12:16 -05:00
Monroe88
e410ff0886
(sharp-bilinear) Add parameters
2016-08-14 13:57:32 -05:00
Arzed Five
f0c2969e74
(retro) Ported retro-v2 and the respective preset.
2016-08-07 18:42:11 +01:00
rz5
a0608ed481
Update aann.slang
...
Notable changes:
* As per https://www.opengl.org/wiki/GLSL_Optimizations , I tried replacing divisions with multiplications.
* All the color space conversion functions accept (and work on) vectors instead of single.
This part is subjective, but I formatted the code all around based on my idea of what looks most legible .
@wareya, @Monroe88: Hi, could you both take a quick glance at my multiply-add optimizations? The wiki says it would make it faster, dunno by how much but it was easy to change and it didn't hinder legibility too much.
2016-07-19 14:20:30 +01:00
Monroe88
6a6fc86cf3
(AANN) Update to latest version
2016-07-18 21:08:02 -05:00
hunterk
fb4f5d002b
add aann and sharp-bilinear and broken pixellate
2016-07-14 15:54:54 -05:00