#Sony Megatron Colour Video Monitor #Author: Major Pain The Cactus # #A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness. # #The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies #an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol). # #My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match. # #To use: #Please Enable HDR in RetroArch 1.10+ #[UPDATE] This shader supports SDR as well - just enable it in the shader parameters # #NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters # #For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. # #Also try to use a integer scaling - its just better - overscaling is fine/great. # #This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them # #Works only with the D3D11/D3D12/Vulkan drivers currently # #DONT USE THIS PRESET DIRECTLY - Use any of the others in this directory shaders = "3" feedback_pass = "0" shader0 = "crt-sony-megatron-source-pass.slang" filter_linear0 = "false" scale_type0 = "source" scale0 = "1.0" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "SourceSDR" float_framebuffer0 = "true" shader1 = "crt-sony-megatron-hdr-pass.slang" filter_linear1 = "false" scale_type1 = "source" scale1 = "1.0" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" alias1 = "SourceHDR" float_framebuffer1 = "true" shader2 = "crt-sony-megatron.slang" filter_linear2 = "false" wrap_mode2 = "clamp_to_border" mipmap_input2 = "false" alias2 = "" float_framebuffer2 = "false" srgb_framebuffer2 = "false"