#version 450 layout(push_constant) uniform Push { vec4 SourceSize; vec4 OriginalSize; vec4 OutputSize; uint FrameCount; float simthresh, linewidth, ce_rotation, ce_zoom, ce_x_off, ce_y_off, ce_mode; } params; #pragma parameter linewidth "Line Width" 1.0 0.01 2.0 0.1 float lineWidth = params.linewidth; // +/-3.14 = 180 degrees; +/-6.28 = 360 degrees #pragma parameter ce_rotation "Rotation" 0.0 -6.28 6.28 0.01 float ROTATION = params.ce_rotation; #pragma parameter ce_zoom "Zoom" 1.0 0.0 2.0 0.01 float ZOOM = params.ce_zoom; #pragma parameter ce_x_off "X Offset" 0.0 -1.0 1.0 0.002 float X_OFF = params.ce_x_off; #pragma parameter ce_y_off "Y Offset" 0.0 -1.0 1.0 0.002 float Y_OFF = params.ce_y_off; //how close two colors should be to be considered "similar". // can group shapes of visually similar colors, but creates // some artifacting and should be kept as low as possible. #pragma parameter simthresh "Similarity Threshold" 0.0 0.0 1.0 0.01 float similarThreshold = params.simthresh; #pragma parameter ce_mode "cleanEdge Effect Toggle (debug)" 1.0 0.0 1.0 1.0 bool mode = bool(params.ce_mode); #include "../../include/cleanEdge.inc"