shaders = 3 shader0 = shaders/metacrt/bufC.slang scale_type0 = viewport filter_linear0 = true shader1 = shaders/metacrt/bufD.slang scale_type1 = viewport filter_linear1 = true shader2 = shaders/metacrt/Image.slang scale_type2 = viewport filter_linear2 = true textures = "cubeMap;table" cubeMap = shaders/metacrt/basilica.png cubeMap_wrap_mode = repeat table = shaders/metacrt/woodgrain.png table_wrap_mode = repeat