#include "ntsc-pass1-vertex.inc" #define TWO_PHASE #define SVIDEO #include "ntsc-param.inc" #include "ntsc-rgbyuv.inc" #pragma stage fragment layout(location = 0) in vec2 vTexCoord; layout(location = 0) out vec4 FragColor; layout(set = 0, binding = 2) uniform sampler2D Source; void main() { #include "ntsc-pass1-encode-demodulate.inc" }