shaders = 2
shader0 = shader-files/pass1.slang
shader1 = shader-files/hq4x.slang

filter_linear0 = false
scale_type0 = source
scale0 = 1.0

filter_linear1 = false
scale_type1 = source
scale1 = 4.0

textures = LUT
LUT = resources/hq4x.png
LUT_linear = false