shaders = "1" shader0 = "shaders/blue_noise_dynamic.slang" filter_linear0 = "false" scale_type0 = viewport parameters = "COLOR_DEPTH;DITHER_TUNE;MONOCHROME;EGA_PALETTE" COLOR_DEPTH = "2.0" DITHER_TUNE = "0.0" MONOCHROME = "1.0" EGA_PALETTE = "0.0" textures = "BlueNoiseTexture0" BlueNoiseTexture0 = shaders/blue-noise/LDR_RGB1_0.png