shaders = "2" shader0 = shaders/xbr-lv2-multipass/xbr-lv2-pass0.slang scale_type0 = "source" scale0 = "1.000000" shader1 = shaders/xbr-lv2-multipass/xbr-lv2-pass1.slang filter_linear0 = "false" filter_linear1 = "false"