vec4 HSM_TextureOffset(in sampler2D in_sampler, vec2 in_coord, vec2 pixel_offset, vec2 texture_size) { vec2 uv_offset = pixel_offset / params.SourceSize.xy; return texture(in_sampler, in_coord + uv_offset); } #pragma parameter HSM_SCALEFX_EMPTY_LINE " " 0 0 0.001 0.001 #pragma parameter HSM_SCALEFX_TITLE "[ --- SMOOTHING - SCALEFX ---- ]:" 0 0 0.01 0.01 #pragma parameter HSM_SCALEFX_ON " ScaleFx ON - Must Increase Core Res Sampling" 0 0 1 1 #define HSM_SCALEFX_ON params.HSM_SCALEFX_ON