shaders = "2" shader0 = "../../handheld/shaders/color/gba-color.slang" shader1 = "../shaders/imgborder-sgba.slang" scale_type0 = "source" scale0 = "1.0000" filter_linear0 = "false" scale_type_x1 = "absolute" scale_x1 = "320" scale_type_y1 = "absolute" scale_y1 = "240" parameters = "box_scale;in_res_x;in_res_y" box_scale = "1.000000" in_res_x = "240.000000" in_res_y = "160.000000" textures = "BORDER" BORDER = "sgba.png"