shaders = 4 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4" SamplerLUT1 = shaders/guest/advanced/lut/trinitron-lut.png SamplerLUT1_linear = true SamplerLUT2 = shaders/guest/advanced/lut/inv-trinitron-lut.png SamplerLUT2_linear = true SamplerLUT3 = shaders/guest/advanced/lut/nec-lut.png SamplerLUT3_linear = true SamplerLUT4 = shaders/guest/advanced/lut/ntsc-lut.png SamplerLUT4_linear = true shader0 = shaders/guest/fast/pre-shadersf.slang filter_linear0 = true scale_type0 = source scale0 = 1.0 alias0 = PrePassDontChange shader1 = shaders/guest/fast/linearizef.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 float_framebuffer1 = true alias1 = LinearizePass shader2 = shaders/guest/fast/crt-guest-advanced-pass1f.slang filter_linear2 = true scale_type_x2 = viewport scale_x2 = 1.0 scale_type_y2 = source scale_y2 = 1.0 float_framebuffer2 = true shader3 = shaders/guest/fast/crt-guest-advanced-pass2f.slang filter_linear3 = true scale_type3 = viewport scale_x3 = 1.0 scale_y3 = 1.0 alias3 = Pass2