shaders = 10 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4" SamplerLUT1 = shaders/guest/advanced/lut/trinitron-lut.png SamplerLUT1_linear = true SamplerLUT2 = shaders/guest/advanced/lut/inv-trinitron-lut.png SamplerLUT2_linear = true SamplerLUT3 = shaders/guest/advanced/lut/nec-lut.png SamplerLUT3_linear = true SamplerLUT4 = shaders/guest/advanced/lut/ntsc-lut.png SamplerLUT4_linear = true shader0 = shaders/guest/hd/stock.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 shader1 = shaders/guest/hd/stock.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 alias1 = StockPass shader2 = shaders/guest/hd/afterglow0.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 alias2 = AfterglowPass shader3 = shaders/guest/hd/pre-shaders-afterglow.slang filter_linear3 = false scale_type3 = source mipmap_input3 = true scale3 = 1.0 alias3 = PrePass shader4 = shaders/guest/hd/linearize-hd.slang filter_linear4 = true scale_type4 = source scale4 = 1.0 float_framebuffer4 = true alias4 = LinearizePass shader5 = shaders/guest/hd/crt-guest-advanced-hd-pass1.slang filter_linear5 = true scale_type_x5 = viewport scale_x5 = 1.0 scale_type_y5 = source scale_y5 = 1.0 float_framebuffer5 = true alias5 = Pass1 shader6 = shaders/guest/hd/bloom_horizontal.slang filter_linear6 = true scale_type_x6 = absolute scale_x6 = 800.0 scale_type_y6 = source scale_y6 = 1.0 float_framebuffer6 = true shader7 = shaders/guest/hd/bloom_vertical.slang filter_linear7 = true scale_type_x7 = source scale_x7 = 1.0 scale_type_y7 = absolute scale_y7 = 600.0 float_framebuffer7 = true alias7 = BloomPass shader8 = shaders/guest/hd/crt-guest-advanced-hd-pass2.slang filter_linear8 = true float_framebuffer8 = true scale_type8 = viewport scale_x8 = 1.0 scale_y8 = 1.0 shader9 = shaders/guest/hd/deconvergence-hd.slang filter_linear9 = true scale_type9 = viewport scale_x9 = 1.0 scale_y9 = 1.0