shaders = 2 shader0 = shaders/bicubic-x.slang filter_linear0 = false scale_type_x0 = viewport scale_type_y0 = source scale0 = 1.0 wrap_mode0 = "clamp_to_edge" shader1 = shaders/bicubic-y.slang filter_linear1 = false scale_type_x1 = source scale_type_y1 = viewport scale1 = 1.0 wrap_mode1 = "clamp_to_edge"