shaders = "17" shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang" filter_linear0 = "false" wrap_mode0 = "mirrored_repeat" mipmap_input0 = "false" alias0 = "colortools_and_ntsc_pass" float_framebuffer0 = "false" srgb_framebuffer0 = "false" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "../shaders-ng/flick_and_noise.slang" filter_linear1 = "false" wrap_mode1 = "mirrored_repeat" mipmap_input1 = "false" alias1 = "flick_and_noise_pass" float_framebuffer1 = "false" srgb_framebuffer1 = "false" scale_type_x1 = "source" scale_x1 = "2.000000" scale_type_y1 = "source" scale_y1 = "2.000000" shader2 = "../shaders-ng/fxaa.slang" filter_linear2 = "true" wrap_mode2 = "mirrored_repeat" mipmap_input2 = "true" alias2 = "FXAA_pass" float_framebuffer2 = "false" srgb_framebuffer2 = "false" scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" shader3 = "../shaders-ng/shift_and_bleed.slang" filter_linear3 = "true" wrap_mode3 = "mirrored_repeat" mipmap_input3 = "false" alias3 = "shift_and_bleed_pass" float_framebuffer3 = "true" srgb_framebuffer3 = "false" scale_type_x3 = "source" scale_x3 = "1.000000" scale_type_y3 = "source" scale_y3 = "1.000000" shader4 = "../shaders-ng/in_glow_x.slang" filter_linear4 = "true" wrap_mode4 = "mirrored_repeat" mipmap_input4 = "true" alias4 = "in_glow_pass_x" float_framebuffer4 = "true" srgb_framebuffer4 = "false" scale_type_x4 = "source" scale_x4 = "1.000000" scale_type_y4 = "source" scale_y4 = "1.000000" shader5 = "../shaders-ng/in_glow_y.slang" filter_linear5 = "true" wrap_mode5 = "mirrored_repeat" mipmap_input5 = "false" alias5 = "in_glow_pass" float_framebuffer5 = "true" srgb_framebuffer5 = "false" scale_type_x5 = "source" scale_x5 = "1.000000" scale_type_y5 = "source" scale_y5 = "1.000000" shader6 = "../shaders-ng/halo_pre_gamma.slang" filter_linear6 = "true" wrap_mode6 = "clamp_to_edge" mipmap_input6 = "false" alias6 = "halo_pre_gamma_pass" float_framebuffer6 = "true" srgb_framebuffer6 = "false" scale_type_x6 = "source" scale_x6 = "1.000000" scale_type_y6 = "source" scale_y6 = "1.000000" shader7 = "../shaders-ng/halo.slang" filter_linear7 = "true" wrap_mode7 = "clamp_to_edge" mipmap_input7 = "false" alias7 = "halo_pass" float_framebuffer7 = "true" srgb_framebuffer7 = "false" scale_type_x7 = "source" scale_x7 = "1.000000" scale_type_y7 = "source" scale_y7 = "1.000000" shader8 = "../shaders-ng/avglum_pass.slang" filter_linear8 = "true" wrap_mode8 = "mirrored_repeat" mipmap_input8 = "false" alias8 = "avglum_pass" float_framebuffer8 = "false" srgb_framebuffer8 = "false" scale_type_x8 = "source" scale_x8 = "0.500000" scale_type_y8 = "source" scale_y8 = "0.500000" shader9 = "../shaders-ng/reflection_blur_pre.slang" filter_linear9 = "true" wrap_mode9 = "clamp_to_border" mipmap_input9 = "false" alias9 = "reflected_blurred_pass_pre" float_framebuffer9 = "false" srgb_framebuffer9 = "false" scale_type_x9 = "source" scale_x9 = "1.000000" scale_type_y9 = "source" scale_y9 = "1.000000" shader10 = "../shaders-ng/reflection_blur.slang" filter_linear10 = "true" wrap_mode10 = "mirrored_repeat" mipmap_input10 = "false" alias10 = "reflected_blurred_pass" float_framebuffer10 = "false" srgb_framebuffer10 = "false" scale_type_x10 = "source" scale_x10 = "1.000000" scale_type_y10 = "source" scale_y10 = "1.000000" shader11 = "../shaders-ng/bloom_pass_1.slang" filter_linear11 = "true" wrap_mode11 = "mirrored_repeat" mipmap_input11 = "false" alias11 = "bloom_pass_1" float_framebuffer11 = "false" srgb_framebuffer11 = "false" scale_type_x11 = "source" scale_x11 = "1.000000" scale_type_y11 = "source" scale_y11 = "1.000000" shader12 = "../shaders-ng/bloom_pass_2.slang" filter_linear12 = "true" wrap_mode12 = "clamp_to_edge" mipmap_input12 = "false" alias12 = "bloom_pass_2" float_framebuffer12 = "false" srgb_framebuffer12 = "false" scale_type_x12 = "source" scale_x12 = "0.500000" scale_type_y12 = "source" scale_y12 = "0.500000" shader13 = "../shaders-ng/bloom_pass_3.slang" filter_linear13 = "true" wrap_mode13 = "clamp_to_edge" mipmap_input13 = "false" alias13 = "bloom_pass_3" float_framebuffer13 = "false" srgb_framebuffer13 = "false" scale_type_x13 = "source" scale_x13 = "1.000000" scale_type_y13 = "source" scale_y13 = "1.000000" shader14 = "../shaders-ng/bloom_pass_4.slang" filter_linear14 = "true" wrap_mode14 = "mirrored_repeat" mipmap_input14 = "false" alias14 = "bloom_pass_final" float_framebuffer14 = "true" srgb_framebuffer14 = "false" scale_type_x14 = "source" scale_x14 = "1.000000" scale_type_y14 = "source" scale_y14 = "1.000000" shader15 = "../shaders-ng/ambi_temporal_pass.slang" filter_linear15 = "true" wrap_mode15 = "clamp_to_border" mipmap_input15 = "false" alias15 = "ambi_temporal_pass" float_framebuffer15 = "true" srgb_framebuffer15 = "false" scale_type_x15 = "viewport" scale_x15 = "0.050000" scale_type_y15 = "viewport" scale_y15 = "0.050000" shader16 = "../shaders-ng/final_pass.slang" filter_linear16 = "true" wrap_mode16 = "mirrored_repeat" mipmap_input16 = "false" alias16 = "final_pass" float_framebuffer16 = "false" srgb_framebuffer16 = "false" scale_type_x16 = "viewport" scale_x16 = "1.000000" scale_type_y16 = "viewport" scale_y16 = "1.000000" DO_CCORRECTION = "1.000000" IN_GLOW_POWER = "1.200000" IN_GLOW_GAMMA = "2.000000" GAMMA_OUT = "0.330000" DO_IN_GLOW = "1.000000" IN_GLOW_BIAS = "0.000000" IN_GLOW_SPREAD = "2.000000" IN_GLOW_W = "-0.900000" IN_GLOW_H = "-0.900000" DO_PIXELGRID = "1.000000" PIXELGRID_SIZE_W = "0.000000" PIXELGRID_MIN_W = "0.200000" PIXELGRID_MAX_W = "0.500000" PIXELGRID_MAX_H = "0.500000" PIXELGRID_GAMMA_H = "3.000001" PIXELGRID_Y_MASK = "0.000000" DO_HALO = "1.000000" HALO_POWER = "0.250000" HALO_SHARPNESS = "3.999991" HALO_GAMMA = "1.999999" HALO_GAMMA_OUT = "1.850000" HALO_VS_SCAN = "1.000000" DO_BLOOM = "1.000000" BLOOM_MIX = "0.300001" BLOOM_SIZE = "1.000000" BLOOM_GAMMA = "2.500000" BLOOM_GAMMA_OUT = "1.500000" BLOOM_POWER = "1.400000" BLOOM_EYE_ADPT_SRT = "1.500000" BLOOM_OVER_WHITE = "1.000000" DO_CURVATURE = "1.000000" GEOM_WARP_X = "0.000000" GEOM_WARP_Y = "0.000000" GEOM_CORNER_SIZE = "0.019000" GEOM_CORNER_SMOOTH = "311.000000" DO_DYNZOOM = "0.000000" DO_VIGNETTE = "1.000000" V_SIZE = "1.600000" DO_SPOT = "1.000000" S_POWER = "0.050000" ASPECT_X = "-5.000000" textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop" monitor_body_curved = "../textures/monitor_body_curved.png" monitor_body_curved_linear = "true" monitor_body_curved_wrap_mode = "clamp_to_edge" monitor_body_curved_mipmap = "true" monitor_body_straight = "../textures/monitor_body_straight.png" monitor_body_straight_linear = "true" monitor_body_straight_wrap_mode = "clamp_to_edge" monitor_body_straight_mipmap = "true" bg_under = "../textures/background_under.png" bg_under_linear = "true" bg_under_wrap_mode = "mirrored_repeat" bg_under_mipmap = "false" bg_over = "../textures/background_over.png" bg_over_linear = "true" bg_over_wrap_mode = "mirrored_repeat" bg_over_mipmap = "false" backdrop = "../textures/boothill.jpg" backdrop_linear = "true" backdrop_wrap_mode = "mirrored_repeat" backdrop_mipmap = "true"