#define kColourSystems 3 #define kD50 5003.0f #define kD55 5503.0f #define kD65 6504.0f #define kD75 7504.0f #define kD93 9305.0f const mat3 XYZ_to_sRGB = mat3( 3.24081254005432130, -0.969243049621582000, 0.055638398975133896, -1.53730857372283940, 1.875966310501098600, -0.204007431864738460, -0.49858659505844116, 0.041555050760507584, 1.057129383087158200); const mat3 sRGB_to_XYZ = mat3( 0.41241079568862915, 0.21264933049678802, 0.019331756979227066, 0.35758456587791443, 0.71516913175582890, 0.119194857776165010, 0.18045382201671600, 0.07218152284622192, 0.950390160083770800); // Phosphor transforms found in Dogway's Grade.slang shader // SMPTE-C - Measured Average Phosphor (1979-1994) const mat3 P22_transform = mat3( 0.4665636420249939, 0.25661000609397890, 0.005832045804709196, 0.3039233088493347, 0.66820019483566280, 0.105618737637996670, 0.1799621731042862, 0.07518967241048813, 0.977465748786926300); // SMPTE RP 145-1994 (SMPTE-C), 170M-1999 // SMPTE-C - Standard Phosphor (Rec.601 NTSC) const mat3 SMPTE_transform = mat3( 0.39354196190834045, 0.21238772571086884, 0.01874009333550930, 0.36525884270668030, 0.70106136798858640, 0.11193416267633438, 0.19164848327636720, 0.08655092865228653, 0.95824241638183590); // SMPTE RP 145-1994 (SMPTE-C), 170M-1999 // NTSC-J - Standard Phosphor (https://web.archive.org/web/20130413104152/http://arib.or.jp/english/html/overview/doc/4-TR-B09v1_0.pdf) const mat3 NTSC_J_transform = mat3( 0.39603787660598755, 0.22429330646991730, 0.02050681784749031, 0.31201449036598206, 0.67417418956756590, 0.12814880907535553, 0.24496731162071228, 0.10153251141309738, 1.26512730121612550); // ITU-R BT.470/601 (B/G) // EBU Tech.3213-E PAL - Standard Phosphor for Studio Monitors const mat3 EBU_transform = mat3( 0.43194326758384705, 0.22272075712680817, 0.020247340202331543, 0.34123489260673523, 0.70600330829620360, 0.129433929920196530, 0.17818950116634370, 0.07127580046653748, 0.938464701175689700); // CRT Phosphor Gamut const mat3 kPhosphorGamut[kColourSystems] = { EBU_transform , P22_transform, NTSC_J_transform }; const float kTemperatures[kColourSystems] = { kD65, kD65, kD93 }; // 8942.0f // Values from: http://blenderartists.org/forum/showthread.php?270332-OSL-Goodness&p=2268693&viewfull=1#post2268693 const mat3 kWarmTemperature = mat3( vec3(0.0, -2902.1955373783176, -8257.7997278925690), vec3(0.0, 1669.5803561666639, 2575.2827530017594), vec3(1.0, 1.3302673723350029, 1.8993753891711275)); const mat3 kCoolTemperature = mat3( vec3( 1745.0425298314172, 1216.6168361476490, -8257.7997278925690), vec3(-2666.3474220535695, -2173.1012343082230, 2575.2827530017594), vec3( 0.55995389139931482, 0.70381203140554553, 1.8993753891711275)); const mat4 kCubicBezier = mat4( 1.0f, 0.0f, 0.0f, 0.0f, -3.0f, 3.0f, 0.0f, 0.0f, 3.0f, -6.0f, 3.0f, 0.0f, -1.0f, 3.0f, -3.0f, 1.0f ); float Bezier(const float t0, const vec4 control_points) { vec4 t = vec4(1.0, t0, t0*t0, t0*t0*t0); return dot(t, control_points * kCubicBezier); } vec3 WhiteBalance(float temperature, vec3 colour) { const mat3 m = (temperature < kD65) ? kWarmTemperature : kCoolTemperature; const vec3 rgb_temperature = mix(clamp(vec3(m[0] / (vec3(clamp(temperature, 1000.0f, 40000.0f)) + m[1]) + m[2]), vec3(0.0f), vec3(1.0f)), vec3(1.0f), smoothstep(1000.0f, 0.0f, temperature)); vec3 result = colour * rgb_temperature; result *= dot(colour, vec3(0.2126, 0.7152, 0.0722)) / max(dot(result, vec3(0.2126, 0.7152, 0.0722)), 1e-5); // Preserve luminance return result; } float r601r709ToLinear_1(const float channel) { return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f) + HCRT_GAMMA) : channel * (1.0f / 4.5f); } vec3 r601r709ToLinear(const vec3 colour) { return vec3(r601r709ToLinear_1(colour.r), r601r709ToLinear_1(colour.g), r601r709ToLinear_1(colour.b)); } float LinearTor601r709_1(const float channel) { return (channel >= 0.018f) ? pow(channel * 1.099f, 0.45f) - 0.099f : channel * 4.5f; } vec3 LinearTor601r709(const vec3 colour) { return vec3(LinearTor601r709_1(colour.r), LinearTor601r709_1(colour.g), LinearTor601r709_1(colour.b)); } // SDR Colour output spaces float sRGBToLinear_1(const float channel) { return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f + HCRT_GAMMA) : channel * (1.0f / 12.92f); } vec3 sRGBToLinear(const vec3 colour) { return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b)); } float LinearTosRGB_1(const float channel) { return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / 2.4f)) - 0.055f : channel * 12.92f; } vec3 LinearTosRGB(const vec3 colour) { return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b)); } vec3 LinearToDCIP3(const vec3 colour) { return pow(colour, vec3(1.0f / 2.6f)); } // XYZ Yxy transforms found in Dogway's Grade.slang shader vec3 XYZtoYxy(const vec3 XYZ) { const float XYZrgb = XYZ.r + XYZ.g + XYZ.b; const float Yxyg = (XYZrgb <= 0.0f) ? 0.3805f : XYZ.r / XYZrgb; const float Yxyb = (XYZrgb <= 0.0f) ? 0.3769f : XYZ.g / XYZrgb; return vec3(XYZ.g, Yxyg, Yxyb); } vec3 YxytoXYZ(const vec3 Yxy) { const float Xs = Yxy.r * (Yxy.g / Yxy.b); const float Xsz = (Yxy.r <= 0.0f) ? 0.0f : 1.0f; const vec3 XYZ = vec3(Xsz, Xsz, Xsz) * vec3(Xs, Yxy.r, (Xs / Yxy.g) - Xs - Yxy.r); return XYZ; } const vec4 kTopBrightnessControlPoints = vec4(0.0f, 1.0f, 1.0f, 1.0f); const vec4 kMidBrightnessControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f); const vec4 kBottomBrightnessControlPoints = vec4(0.0f, 0.0f, 0.0f, 1.0f); float Brightness(const float luminance) { if(HCRT_BRIGHTNESS >= 0.0f) { return Bezier(luminance, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS)); } else { return Bezier(luminance, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS))); } } const vec4 kTopContrastControlPoints = vec4(0.0f, 0.0f, 1.0f, 1.0f); const vec4 kMidContrastControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f); const vec4 kBottomContrastControlPoints = vec4(0.0f, 1.0f, 0.0f, 1.0f); float Contrast(const float luminance) { if(HCRT_CONTRAST >= 0.0f) { return Bezier(luminance, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST)); } else { return Bezier(luminance, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST))); } } vec3 Saturation(const vec3 colour) { const float luma = dot(colour, vec3(0.2125, 0.7154, 0.0721)); const float saturation = 0.5f + HCRT_SATURATION * 0.5f; return clamp(mix(vec3(luma), colour, vec3(saturation) * 2.0f), 0.0f, 1.0f); } vec3 BrightnessContrastSaturation(const vec3 linear) { const vec3 xyz = sRGB_to_XYZ * linear; const vec3 Yxy = XYZtoYxy(xyz); const float Y_gamma = clamp(LinearTosRGB_1(Yxy.x), 0.0f, 1.0f); const float Y_brightness = Brightness(Y_gamma); const float Y_contrast = Contrast(Y_brightness); const vec3 contrast_linear = vec3(sRGBToLinear_1(Y_contrast), Yxy.y, Yxy.z); const vec3 contrast_xyz = YxytoXYZ(contrast_linear); const vec3 contrast = clamp(XYZ_to_sRGB * contrast_xyz, 0.0f, 1.0f); const vec3 saturation = Saturation(contrast); return saturation; } vec3 ColourGrade(const vec3 colour) { const uint colour_system = uint(HCRT_CRT_COLOUR_SYSTEM); const vec3 linear = r601r709ToLinear(colour); const vec3 graded = BrightnessContrastSaturation(linear); const vec3 gamut = kPhosphorGamut[colour_system] * graded; const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, gamut); return clamp(XYZ_to_sRGB * white_point, 0.0f, 1.0f); }